Buch, Englisch, 413 Seiten, Paperback, Format (B × H): 178 mm x 254 mm, Gewicht: 815 g
Get Started with Rust 2021 Edition
Buch, Englisch, 413 Seiten, Paperback, Format (B × H): 178 mm x 254 mm, Gewicht: 815 g
ISBN: 978-1-4842-7207-7
Verlag: Apress
Beginning Rust starts with the basics of Rust, including how to name objects, control execution flow, and handle primitive types. You’ll see how to do arithmetic, allocate memory, use iterators, and handle input/output. Once you have mastered these core skills, you’ll work on handling errors and using the object-oriented features of Rust to build robust Rust applications in no time.
Only a basic knowledge of programming in C or C++ and familiarity with a command console are required. After reading this book, you’ll be ready to build simple Rust applications.
What You Will Learn
- Get started programming with Rust
- Understand heterogeneous data structures and data sequences
- Define functions, generic functions, structs, and more
- Work with closures, changeable strings, ranges and slices
Use traits and learn about lifetimes
Who This Book Is For
Those who are new to Rust and who have at least some prior experience with programming in general: some C/C++ is recommended particularly.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmierung: Methoden und Allgemeines
- Mathematik | Informatik EDV | Informatik Betriebssysteme Linux Betriebssysteme, Open Source Betriebssysteme
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmier- und Skriptsprachen
Weitere Infos & Material
1. Printing on Terminal.- 2. Doing Arithmatic.- 3. Naming Objects.- 4. Controlling Execution Flow.- 5. Using Data Sequences.- 6. Using Primitive Types.- 7. Enumerating Cases.- 8. Using Heterogeneous Data Structures.- 9. Defining Functions.- 10. Defining Generic Functions and Structs.- 11. Allocating Memory.- 12. Data Implementation.- 13. Defining Closures.- 14. Using Changeable Strings.- 15. Ranges and Slices.- 16. Using Iterators.- 17. Input/Output and Error Handling.- 18. Using Traits.- 19. Object-Oriented Programming.- 20. Standard Library Collections.- 21. Drops, Moves, and Copies.- 22. Borrowing and Lifetimes.- 23. More about Lifetimes.