Buch, Englisch, 224 Seiten, Format (B × H): 161 mm x 240 mm, Gewicht: 508 g
Buch, Englisch, 224 Seiten, Format (B × H): 161 mm x 240 mm, Gewicht: 508 g
ISBN: 978-0-415-38522-0
Verlag: Routledge
Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies.
James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged.
Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.
Zielgruppe
Undergraduate
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Freizeitsoziologie, Konsumsoziologie, Alltagssoziologie, Populärkultur
- Interdisziplinäres Wissenschaften Wissenschaft und Gesellschaft | Kulturwissenschaften Kulturwissenschaften
- Sozialwissenschaften Sport | Tourismus | Freizeit Sport Sport: Psychologie, Soziologie, Ethik
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Sportsoziologie
Weitere Infos & Material
Chapter 1. Everybody hates videogames PART 1: VIDEOGAMES AS REPRESENTATIONAL SYSTEMS Chapter 2. Talking about videogames Chapter 3. Videogames and/as stories Chapter 4. Things to make and do: fanart, music and cosplay PART 2: VIDEOGAMES AS CONFIGURATIVE PERFORMANCES Chapter 5. Game Guides, walkthroughs and FAQs Chapter 6. Superplay, Sequence Breaking And Speedrunning PART 3: VIDEOGAMES AS TECHNOLOGY Chapter 7. Codemining, Modding and Gamemaking Notes References