Buch, Englisch, Band 9, 268 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 438 g
Buch, Englisch, Band 9, 268 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 438 g
ISBN: 978-3-642-02314-9
Verlag: Springer
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Mustererkennung, Biometrik
- Geisteswissenschaften Design Interface Design, Interaktionsdesign, Application Design
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion User Interface Design & Benutzerfreundlichkeit
Weitere Infos & Material
Keynote Speakers.- Entertainment Computing, Social Transformation and the Quantum Field.- Non-verbal Full Body Emotional and Social Interaction: A Case Study on Multimedia Systems for Active Music Listening.- Full Papers.- Home Exercise in a Social Context: Real-Time Experience Sharing Using Avatars.- Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?.- Interactive Documentary: A Production Model for Nonfiction Multimedia Narratives.- A Design Approach to Decentralized Interactive Environments.- Accessible Gaming through Mainstreaming Kinetic Controller.- Interactive Play Objects: The Influence of Multimodal Output on Open-Ended Play.- Swinxsbee: A Shared Interactive Play Object to Stimulate Children’s Social Play Behaviour and Physical Exercise.- Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application.- iTheater Puppets Tangible Interactions for Storytelling.- Automatic and Interactive Key Posture Design by Combing the PIK with Parametric Posture Splicing.- Web-Enabled 3D Game Playing for Looped Knight’s Tour.- Robosonic: Randomness-Based Manipulation of Sounds Assisted by Robots.- Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games.- Immersion in Movement-Based Interaction.- Short Papers.- Mood Swings: An Affective Interactive Art System.- Navigating a Maze with Balance Board and Wiimote.- Experiences with Interactive Multi-touch Tables.- The Hyper-trapeze: A Physically Active Audio-Visual Interface for Performance and Play.- Dead on Arrival: Adapting Games to Finish at a Given Time or Location.- Design and Implementation of a Mobile Exergaming Platform.- Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments.- Stay Tuned! An Automatic RSS Feeds Trans-coder.-An Experiment in Improvised Interactive Drama.- Big Fat Wand: A Pointing Device for Open Space Edutainment.- Enhancing Mediated Interpersonal Communication through Affective Haptics.- Opinion Elicitation in Second Life.- Hidden Markov Models Implementation for Tangible Interfaces.