Buch, Englisch, Band 3230, Format (B × H): 155 mm x 235 mm
12th International Conference, iLRN 2026, Athens, Greece, June 27–30, 2026, Revised Selected Papers
Buch, Englisch, Band 3230, Format (B × H): 155 mm x 235 mm
Reihe: Communications in Computer and Information Science
ISBN: 978-3-032-46657-0
Verlag: Springer International Publishing
This book constitutes the revised selected papers of the 12th International Conference on Immersive Learning Research Network, iLRN 2026, held in Athens, Greece, during June 27–30, 2026.
The 26 full papers and 8 short papers included in this book were carefully reviewed and selected from 92 submissions. They were organized in topical sections as follows: Foundations in Immersive Learning Research and Theory; Assessment and Evaluation (A&E); Inclusion, Diversity, Equity, Access, and Social Justice (IDEAS); STEM Education (STEM); Language, Culture, & Heritage (LCH); Medical & Healthcare Education (MHE); Nature & Environmental Sciences (NES); Workforce Development & Industry Training (WDIT); Self and Co-regulated Learning with Immersive Learning Environments (SCILE); Special Track 1: Teaching with XR Literacies: Empowering Educators through EU Projects’ Frameworks; Special Track 2: XRAI4Edu; Special Track 5: Immersive learning across Latin America: state of research, use cases and projects (Immersive-Latam); Special Track 6: Critical Game Literacies in Immersive Learning: Co-Creation, Play, and Digital Expression; and Special Track 7: OnLIFE Education Paradigm in Ecologically Connected Immersive Contexts
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
.- Foundations in Immersive Learning Research and Theory:
.- Exploring Space and Non-Verbal Interaction in Instructional Design in Immersive Collaborative Learning.
.- Physiological and Psychological Responses to Varying Levels of VR Immersion: A Study of User Experience.
.- Presence in Augmented Learning: An Empirical Study Leading to a New Questionnaire Proposal.
.- An Explosion of the Uses of Immersive Learning Environments: A Mapping of Reviews Update.
.- Why do Primary School Pupils Engage in Augmented Reality Educational Activities? A Uses and Gratification Theory Perspective.
.- You’re My Only Hope: An Exploration of the Advantages and Disadvantages of Lecturers as Holograms.
.- Escaping the Maze: Enhancing Teamwork and Collaboration in Higher Education through a Gamified Virtual Reality Experience.
.- Assessment and Evaluation (A&E):
.- Expert-Based Review and Evaluation of the Gamified Mixed Reality Application from a User Experience Perspective.
.- Exploring the Benefits of Immersive Technologies in Elementary Physical Education.
.- Leveraging VR Tools for Inclusive Education: Implications from Sign Language Learning in VRChat.
.- Rethinking the Extended Reality and Autism Research Agenda: Toward Neurodiversity-Affirming, Transdiagnostic, Inclusive Design.
.- The Ethical Choices with Educational Technology (ECET) Immersive Technologies Decision Support Framework.
.- Enhancing Multiliteracy through Virtual Reality: An Inclusive Approach to Critical Immersive-Triggered Literacy.
.- STEM Education (STEM)
.- Systematic Literature of Immersive Learning Design with Virtual Reality for STEM Education in Higher Education.
.- Examining the Acceptance of First-Person View Drones through Head-Mounted Displays in STEM Education by In-Service Teachers.
.- Medical & Healthcare Education (MHE):
.- Designing a Virtual Reality Operating Room Learning Tool for Novice Healthcare Students.
.- From Presence to Acceptance: Exploring the Influence of Sense of Presence on Immersive Learning Technology Acceptance and Reasoning.
.- Workforce Development & Industry Training (WDIT):
.- Greens Do Good: A Hydroponic Vertical Farm Augmented and Virtual Reality Training Prototype for Autistic Trainees.
.- Self and Co-regulated Learning with Immersive Learning
Environments (SCILE):
.- Lowering the Barriers for Designing Immersive Learning Environments: ImmersityXR Framework.
Special Track 1: Immersive learning across Latin America: State
of Research, Use Cases and Projects:
.- Immersive Learning in Teaching Geomatics for Engineering Students.
.- The Impact of Virtual Transition Spaces on Learning Engagement and Memory Retention.
.- SpecialTrack 2: Navigating Grand Challenges: Immersive
Learning & Global Solutions (iLRNGrandChallenges):
.- Immersion for AI: Immersive Learning with Artificial Intelligence.
.- Special Track 3: Sustainable Development and Immerse Learning
in the Climate Emergency:
.- Design of a 3D Model-based Augmented Reality Tool for Engineering Learning.




