Buch, Englisch, 144 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 248 g
Design and Implement with Swift Playgrounds
Buch, Englisch, 144 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 248 g
ISBN: 978-1-4842-5336-6
Verlag: Apress
To help you create your own simulations using the Swift programming language, this book is filled with projects that you can easily follow along with. All you need is a Mac with the latest version of Xcode installed. All projects are written in Xcode’s Playgrounds. This keeps the process simple. No need to setup an Apple account, or learn anything further about building apps.
Simulations are used in many areas within computer science and yet, barely anyone is teaching them. Sure, the fundamentals are in algorithm design, but simulations are a step above that. Usually when writing an algorithm you have a specific outcome in mind. However, when you create a simulation, the system you are modelling can be far more unpredictable than sorting a list, or navigating a maze. Simulations in Swift 5 will guide you through all of this.
What You'll Learn
- Simulate situations with advanced algorithms to solve advanced problems
- Incorporate real-world physics into simulated problems
- Predict biological and other systems behavior and the outcome of events based on presented factors
Who This Book Is For
Swift programmers interested in tackling fun projects in Swift involving advanced algorithms and factors
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Chapter 1: Swift Playgrounds.- Chapter 2: The Monty Hall Problem.- Chapter 3: Guessing Game.- Chapter 4: Theater Seating.- Chapter 5: Projectile Motion.- Chapter 6: Live Views.- Chapter 7: Game of Life.- Chapter 8: The Forest Part 1.- Chapter 9: The Forest Part 2.