Buch, Englisch, 199 Seiten, Format (B × H): 178 mm x 254 mm
Reihe: Biomedical Visualization
Buch, Englisch, 199 Seiten, Format (B × H): 178 mm x 254 mm
Reihe: Biomedical Visualization
ISBN: 978-3-032-33959-1
Verlag: Springer
This book showcases novel research endeavors that explore the use of digital technologies to improve understanding and teaching within biomedical sciences. By designing and developing user-friendly experiences, these contributions make complex knowledge more accessible and engaging, benefiting learners, educators, clinicians, patients, and carers.
The chapters cover a range of topics, including Extended Reality, web-based interactive applications, and 3D interactive models to enhance medical communication and educational outcomes. Readers will discover how Virtual, Augmented, and Mixed Reality can be utilized to improve training and understanding of anatomy, surgery, and clinical assessment. For instance, the book explores the use of fully immersive VR to support anatomy learning among undergraduate diagnostic radiography students and to enhance understanding during complex surgical procedures. Additionally, it examines educational applications that combine AR and 3D animations to foster patient compliance during radiotherapy and support dental students' learning of procedures like manual scaling and root planing. Interactive 3D models are also discussed for their applications in supporting neuroscience understanding and aiding neuropathic pain research. The book highlights how these models can enhance learning in areas such as renal pathology and embryology, and assist parents in understanding congenital urethral conditions.
This volume is an essential resource for researchers, educators, and practitioners in the biomedical field. It offers valuable insights into the transformative potential of digital technologies in healthcare education and practice. Whether you are a student, clinician, or educator, this book provides a comprehensive guide to the innovative applications of digital tools in the biomedical sciences, making it a must-read for anyone interested in the future of healthcare education.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik Allgemeine Didaktik
- Medizin | Veterinärmedizin Medizin | Public Health | Pharmazie | Zahnmedizin Medizin, Gesundheitswesen Biomedizin, Medizinische Forschung, Klinische Studien
- Interdisziplinäres Wissenschaften Wissenschaften Interdisziplinär Neurowissenschaften, Kognitionswissenschaft
- Naturwissenschaften Biowissenschaften Biowissenschaften
Weitere Infos & Material
Chapter 1. Fully Immersive VR for Diagnostic Radiography Students: An Evaluation of the Development Process of “RADIOGRAPHIC ANATOMY VR” and Its Efficiency as an Educational Resource.- Chapter 2. VR Training for TA Implant Techniques: Fenestrated TREO.- Chapter 3. MitoMover – An Interactive Virtual Reality Application for Teaching Mitochondrial Dynamics.- Chapter 4. ScrapAR - SCaling and Root plAning Procedure AR: A Periodontal Instrumentation Learning for Manual Scaling Procedure Application in Augmented Reality.- Chapter 5. Patient Education using Augmented Reality (AR) for Patients Treated with Radiotherapy for Pancreatic Cancer.- Chapter 6. Methodology of Developing an Interactive 3D Visualization of Sensory Input Mapping in the Mouse Spinal Cord.- Chapter 7. Using Digital and 3D Pathology Data for Renal Pathology Education.- Chapter 8. Developing an Interactive Web-Based Application for the Education of Parents if Children with a Diagnosis of Hypospadias.




