Buch, Englisch, 480 Seiten, Format (B × H): 167 mm x 245 mm, Gewicht: 1980 g
ISBN: 978-1-4020-5976-6
Verlag: Springer
Book Description Real-Time Object Uniform Design Methodology with UML is a theoretical and practicalbookwrittenforbusy people who want to untanglethe complex world of system development, nd essential materials without digging in UML st- dard documentation, grasp subtle concepts of object orientation, practice the new Model Driven Architecture (MDA), experience the reuse mechanism, and transform the bare metal programming of real-time and embedded products into more handsome platform-independent and platform-speci c components. With this rapid methodology of development, practitioners can spare time, avoid tons of written documentation by relieving this tedious task to smart CASE (computer-aided software engineering) tools, and have a quick and s- thetic view of any system through a well-built set of pictures and blueprints. The methodology presented in this book is a neutral methodology based on a thorough study of fundamental modeling concepts and then a temporary mapping of these concepts on current available standards and tools. We say “temporary” because research is in fact a never-ending activity. Good st- dards are evolving standards and the truth is always questionable. We are not pretending to add a new methodology to the numerous existent or in-house methodologies. We hope that the reader is able to catch the thoughts presented in this book to have a more critical view on any future methodology (a kind of meta “methodology”). So, feel free to prune o? parts that you do not feel comfortable with.
Zielgruppe
Professional/practitioner
Fachgebiete
- Technische Wissenschaften Elektronik | Nachrichtentechnik Elektronik Bauelemente, Schaltkreise
- Mathematik | Informatik EDV | Informatik Betriebssysteme Windows Betriebssysteme
- Technische Wissenschaften Elektronik | Nachrichtentechnik Elektronik Mikroprozessoren
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Software Engineering Objektorientierte Softwareentwicklung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Prozedurale Programmierung
Weitere Infos & Material
to the world of systems, problems, and solutions.- Coping with complexity.- UML Infrastructure: Core concepts.- UML Superstructure: language definition and diagrams.- Fundamental concepts of the real world and their mapping in UML.- The Uniform concept.- Real-time behavioral study beyond UML.- Real time case study.