Buch, Englisch, 216 Seiten, Format (B × H): 156 mm x 234 mm
Sports
Buch, Englisch, 216 Seiten, Format (B × H): 156 mm x 234 mm
ISBN: 978-1-041-30721-1
Verlag: Taylor & Francis Ltd
Paul Roberts’ Game AI Uncovered Focus: Sports brings together twenty chapters from the first seven volumes of the Game AI Uncovered series into a handy single volume that focuses on the many different aspects of game AI in sports games.
The techniques covered in these pages cover the underlying development of a wide array of published titles, including Soccer Kids, Undisputed, Colin McRae: Dirt, Colin McRae: Dirt 2, Dirt 3, Dirt Showdown, Dirt Rally, F1, Grid, Grid: Autosport, Sonic & All Stars Racing Transformed, Split/Second, GTI Club+, amongst others.
Contained within these pages are overviews and insights covering a host of different decision-making techniques, focusing on football (decision-making, strategy, positioning), fighting (boxing, neural combat, referee positioning), racing (simulation, karting), and American football (awareness, threat analysis, quarterback AI), as well as more general approaches, such as race direction, driver assists, and artificial idiocy, and a decision-making architecture suitable for team sports.
Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but also spark ideas for new approaches.
This anthology includes chapters written by Anubha Banerjee, Andy Brown, Richard Bull, Steven Dalton, Greg Irwin, Ivan Mateev, Dr Nic Melder, Paul Roberts, Gaetan Soppe-Drenjanin, Rafal Tyl, and James Vickers.
Zielgruppe
Professional Practice & Development and Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Introduction
1. Using Monte Carlo Tree Search in Soccer Kids
2. Behaviour Structure: A Decision-Making Approach for Team Sport AI
3. Making AI Play Ball: Building and Testing Football AI
4. Tactical Positioning in the Game of Football
5. Through: Influence Maps to Find Space in Football Games
6. Abstract Pattern Matching for Strategic Play
7. Blood, Sweat & Tiers: Driving Unique NPC Boxer Behaviour Using Tiered Strategies in Steel City Interactive’s Undisputed
8. Under the Influence: Using Influence Maps to Drive Referee Positioning in Steel City Interactive’s Undisputed
9. Neural Combat
10. AI Awareness in Sports Games
11. Crafting the Illusion: Difficulty Scenarios
12. Race Director
13. Tailoring Racing AI to the Genre
14. Pedal Control for Cars - How to Maintain Speed, Change Speed, and Stop at a Point
15. Directed Acyclic Graphs for Fun and Profit
16. 50 Cars, 90 Routes, 4500 Combinations: The Training Tools of Codemasters’ Dirt, Grid, and F1 Series
17. Artificial Idiocy in Racing: The Mistake System of Codemasters’ Dirt and Grid (from 2006-2018)
18. Driver Assists in Racing: Using the Vehicle AI to Aid the Player
19. Quarterback AI
20. Touchdown! AI Scenarios within American Football




