Buch, Englisch, 300 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 449 g
Buch, Englisch, 300 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 449 g
ISBN: 978-0-443-44336-7
Verlag: Elsevier Science
In Insights from Educational Neuroscience and Serious Games in Math Learning, readers discover how educational games can transform math education, supported by the latest research in neuroscience. As government policies increasingly prioritize educational games to boost student performance, this book bridges the gap between gamification and effective teaching strategies tailored for math. It addresses common challenges faced by educators in selecting the right games and highlights the key characteristics that promote student growth. With contributions from educators, psychologists, and game developers, each chapter is written clearly with a goal of engaging the reader to help with making complex ideas easy to understand. Topics include early math skills, spatial cognition, the impact of anxiety on learning, and the development of dyscalculia, along with insights on technology’s role in the classroom. This book also examines the impact of AI in education and presents strategies for implementing serious games effectively. By connecting neuroscience and gaming, it helps teachers enhance their teaching methods and provides developers with guidance for creating impactful educational experiences. This resource is essential for anyone looking to harness the potential of serious games to improve math learning in diverse educational settings.
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Pädagogik Pädagogik Pädagogische Psychologie
- Sozialwissenschaften Psychologie Allgemeine Psychologie Entwicklungspsychologie Pädagogische Psychologie
- Sozialwissenschaften Psychologie Allgemeine Psychologie Kognitionspsychologie
- Sozialwissenschaften Soziologie | Soziale Arbeit Altersgruppen Kinder- und Jugendsoziologie
Weitere Infos & Material
1. Educational Neuroscience
2. Learning processes
3. Emotion Regulation and Learning
4. Early Maths Competencies
5. Working memory & Maths
6. Language & Maths
7. Spatial Cognition & Maths
8. The anxiety about teaching maths
9. Maths anxiety in students
10. Home Maths Learning Environment
11. Developmental Dyscalculia
12. Computational Thinking
13. Philosophical Perspective: AI andEducation
14. AI application in Middle School Mathematics
15. Technology-enhanced embodied learning
16. Maths Games: Engagement & motivation
17. Maths Games: Neuroscience research
18. Developers’ perspective: Games in developing countries
19. Critical Analysis of Technology in Math Instruction
20. Introduction to Serious Games
21. Scalable Technologies for Math Education
22. Role of Embodiment in Math Learning




