Saunders / Cox | International Simulation and Gaming Yearbook | Buch | 978-0-7494-2174-8 | sack.de

Buch, Englisch, 300 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 588 g

Saunders / Cox

International Simulation and Gaming Yearbook


Erscheinungsjahr 1997
ISBN: 978-0-7494-2174-8
Verlag: Routledge

Buch, Englisch, 300 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 588 g

ISBN: 978-0-7494-2174-8
Verlag: Routledge


This text brings together topical contributions from figures in the field of games and simulations, representing the current international thinking and best practice.

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Preface Section 1: Theoretical and methodological perspectives 1. Towards creating a global educational technology culture 2. Damage caused by simulation/games 3. Group exercises - collaboration or competition? Section 2: Commercial and industrial applications 4. MERIT 2: A construction management simulation 5. SYSTEMIGAME - play the game, learn the process 6. The Softmatch-method: Enterprise transformation through simulation games 7. Acting to plan and planning to act: An initial exercise in major emergency planning and response Section 3: Role playing 8. From game to success 9. Simulating laboratory teaching for graduate teaching assistants 10. Managing an open-ended manufacturing design case study 11. Developing tourism in Erehwon: An interactive case study approach to strategic planning for hospitality management 12. Educational technology in the making of a crop pest management game Section 4: Computerized applications13. Fun and games in operations management: Running a course with games every week? 14. Using multimedia to present case studies for systems analysis 15. Simulation-supported industrial training: A method for increasing the competence of people in companies 16. Use of off-the-peg business games as a component of large-group learning 17. ‘Are you who I think you are?’ Making friends and playing games in cyberspace Section 5: Activities and exercises 18. TERRITORY: A simulation in biology 19. Tough choices: The Prisoner’s Dilemma in the classroom Steve Davis20. ‘Sweet nothings’ as a demonstration of sampling distributions of the mean 21. Entertaining Hamming coding with four-letter word mutations 22. Using the case approach to teach negotiation skills: The potential for a management game Section 6: Current awareness update 23. References to recent articles on research and practice in simulation and gaming 24. Publishers of games and simulations in the UK, the USA, Europe and Australia 25. Useful contact organizations for networking


Peter Saunders, Benita Cox



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