Buch, Englisch, 248 Seiten, Format (B × H): 156 mm x 234 mm
Designing for What Remains After Play
Buch, Englisch, 248 Seiten, Format (B × H): 156 mm x 234 mm
ISBN: 978-1-041-35035-4
Verlag: Taylor & Francis Ltd
This book explores how games give human relations playable form and how something a player did, felt, noticed, permitted, resisted, or repeated can remain available after the moment of action. Drawing together game studies, player-experience research, psychology, and design practice, the book examines how choices acquire personal stakes, mechanics reflect patterns of response, social worlds give actions relational history, and spaces, sounds, objects, and rituals gather emotional force.
At the center of the book is the Self-Interpretive Trace Framework, an original synthesis connecting designed conditions, the player’s situated response, and a later act of interpretation. A self-interpretive trace forms when the player encounters some aspect of an earlier response again and uses it to question, compare, affirm, or reinterpret their participation in that situation. This shifts the design question from what a game is about to what becomes visible under pressure, who or what answers their actions, and what acquires enough history to be encountered again. Close analyses are paired with practical designer field kits for prototyping human questions, shaping aftermaths, and creating meaningful forms of return.
This book will appeal to those at the intersection of game design and psychology: designers, UX specialists, creatives, and leaders looking for a deeper vocabulary of engagement, emotion, and meaning.
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Weitere Infos & Material
Introduction
What Remains After Play
01 Why Engagement Is Not Enough
Chapter 1 The Limits of Engagement: From Contact to Interpretation
Chapter 2 From Fun to Fulfillment: Why Players Seek Pleasure, Resonance, and Value
Chapter 3 The Interior Player: Why the same game becomes different stories for different people
02 From Response to Self-Interpretation
Chapter 4 The Self-Relevant Turn: How Play Becomes Personally Readable
Chapter 5 The Self-Interpretive Trace Framework: How Play Becomes Something to Think With
Chapter 6 Mechanics as Mirrors: How Systems Reflect Response
03 Designing for Reflection
Chapter 7 The Ecology of Choice: How Rules, Reasons, and Consequences Make Decisions Personally Readable
Chapter 8 The Beauty of Dissonance: When Discomfort Becomes Reflection
Chapter 9 Moral Play: How Participation Makes Values Visible Under Pressure
Chapter 10 Characters as Relational Return: Acting Through, With, Against, and Among Others
Chapter 11 Social Worlds: Trust, Betrayal, Belonging, and Social Traces
Chapter 12 Emotional Architecture and Symbolic Design: Giving Responses Form
04 What Stays
Chapter 13 Studying What Remains: Following the Player’s Response Through Time
Chapter 14 The Unfinished Map: What Play Might Make Possible
Epilogue The Unfinished Encounter
Appendix A Putting the Map to Work




