Buch, Englisch, 846 Seiten, Format (B × H): 190 mm x 234 mm, Gewicht: 1890 g
Buch, Englisch, 846 Seiten, Format (B × H): 190 mm x 234 mm, Gewicht: 1890 g
ISBN: 978-1-03-236625-8
Verlag: Taylor & Francis
This book continues the engaging prose style familiar to readers as you learn why mercury-filled cables are not a good idea, the pitfalls of plating gold on copper, and what quotes from Star Trek have to do with PCB design.
Learn how to:
- make amplifiers with apparently impossibly low noise
- design discrete circuitry that can handle enormous signals with vanishingly low distortion
- transform the performance of low-cost opamps
- build active filters with very low noise and distortion while saving money on expensive capacitors
- make incredibly accurate volume controls
- make a huge variety of audio equalisers
- use load synthesis to make magnetic cartridge preamplifiers that have noise so low it is limited by basic physics
- sum, switch, clip, compress, and route audio signals
- build simple but ultra-low noise power supplies
- be confident that phase perception is not an issue
Including all the crucial theories, but with minimal mathematics, Small Signal Audio Design is the must-have companion for anyone studying, researching, or working in audio engineering and audio electronics.
Zielgruppe
Postgraduate, Professional Practice & Development, Professional Reference, Undergraduate Advanced, and Undergraduate Core
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Tonsignalverarbeitung
- Technische Wissenschaften Sonstige Technologien | Angewandte Technik Akustik, Tontechnik
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitale Musik
- Geisteswissenschaften Kunst Kunst, allgemein
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Spracherkennung, Sprachverarbeitung
Weitere Infos & Material
1. The basics; 2. Components; 3. Discrete transistor circuitry; 4. Opamps and their properties; 5. Opamps for low voltages; 6. Filters; 7. Preamp architecture; 8. Variable gain stages; 9. Moving-magnet inputs: levels and RIAA equalisation; 10. Moving-coil head amplifiers; 11. Tape replay; 12. Guitar preamplifiers; 13. Volume controls; 14. Balance controls; 15. Tone controls and equalisers; 16. Mixer architecture; 17. Microphone preamplifiers; 18. Line inputs; 19. Line outputs; 20. Headphone amplifiers; 21. Signal switching; 22. Mixer sub-systems; 23. Level indication and metering; 24. Gain-control elements; 25. Power supplies; 26. Interfacing with the digital domain; 27. Design and experimentation