Buch, Englisch, 245 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 411 g
A Collection of Innovative Research Case Studies That Are Reworking The Way We Experience Heritage
Buch, Englisch, 245 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 411 g
Reihe: Studies in Computational Intelligence
ISBN: 978-3-030-36109-9
Verlag: Springer
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
An Overview of Handwritten Character Recognition Systems for Historical Documents.- Supporting Autonomous Navigation of Visually Impaired People to Experience Cultural Heritage.- A Robotic Humanoid for Information Exploration on Cultural Heritage Domain.- Using Technology and Gami?cation as a Means of Enhancing Users’ Experience at Cultural Heritage Sites.- Win the City Game.- Reversing Heritage Destruction through Digital Technology: The Rekrei Project.- Game-based learning research at the Danube University Krems’ Center for Applied Game Studies.- A case study into the User Experience of an application of Virtual Reality at the SaintPaul’s Catacombs, Malta.- Techniques of Filming and Audio Recording in 360-Degree Ambiences.- The E?ectiveness of an Augmented Reality Guiding System in an Artum Museum.- Augmented Reality in Cultural Heritage: designing for mobile AR user experiences.




