Generative AI and Immersive Technologies in Education
Buch, Englisch, Format (B × H): 155 mm x 235 mm
ISBN: 978-3-032-39285-5
Verlag: Springer
This edited volume offers a timely contribution to the evolving discourse on digital transformation in education. Bringing together leading scholars, practitioners, and emerging researchers, it showcases work presented at the international conference (Cieszyn/Katowice, Poland, 2025). The chapters examine how generative AI, gamification, and immersive technologies (AR/VR) are reshaping pedagogical models, competence development, ethics, inclusivity, and digital security.
The volume provides a broad exploration of e-learning—from AI-supported STEM and humanities instruction to MOOC design, robotics, coding, lifelong learning, and the cultivation of digital and soft skills. Its interdisciplinary and international reach, spanning contributions from across Europe and beyond, highlights shared challenges and opportunities in global digital education.
By integrating theoretical insights with case studies and practical solutions, the volume offers guidance for navigating Education 5.0, sustainability, and global mobility. It serves as a valuable resource for scholars, educators, and policymakers seeking to understand and shape AI-enhanced learning.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik E-Learning, Bildungstechnologie
- Sozialwissenschaften Pädagogik Schulen, Schulleitung Universitäten, Hochschulen
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik Lehrerausbildung
- Mathematik | Informatik EDV | Informatik Informatik Virtuelle Realität, Erweiterte Realität
- Technische Wissenschaften Technik Allgemein Technik: Allgemeines
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion Ambient Intelligence, RFID, Internet der Dinge
Weitere Infos & Material
Empowering Pre-Service Teachers in the Era of Generative AI: Perceptions and Experiences of Training with Pedagogical AI Agents and R&T Learning Systems.- Transforming School Informatics Education in the AI Era: Paradigm Shift, Pedagogical Innovations, and Digital Competence.- Artificial intelligence technologies for researchers: analysis of the experience of universities in Ukraine and the European Union.- Towards Choosing Appropriate Research Design for Evaluating Generative AI's Impact on Solving Complex Tasks.- Artificial Intelligence in Ukrainian Secondary Education: Empirical Insights into Its Integration in Teaching Practice.- The Impact of AI on Business Students’ Competences.- AI Threat Modelling Active Learning.- Artificial intelligence in learning mathematics: an analysis of student experience.- Artificial intelligence in teaching English to preschoolers.- The Use of AI-Based Chatbots in the Professional Activities of Secondary School Teachers in Ukraine: Results of an Empirical Study.- Mapping the use of DeLone and McLean Information System Success Model with Emerging Technologies: A Systematic Literature Review of Empirical Research.- Rethinking Assessment in Metaverse-Based Teacher Training: A Theoretical Inquiry into Evidence, Competence, and Learning.- From blackboard to VR: a modern look at solving systems of linear equations.- Uncovering Common Dimensions in Player Typologies: A Statistical Analysis of User Models.- Interdisciplinary Approaches to Developing Digital Competencies through STEAME Education.- Adaptive E-learning with VARK Learning Style Model.- Towards a Unified Model for Content Personalization in Virtual Environments.- Dashboards as a Tool for Developing Students’ Analytical Thinking in the Context of E-Learning.- The use of digital educational resources in teaching variational calculus to future mathematics teachers.- Improved support for self-study of SCPI programming via portable Arduino device.- E-learning in computer hardware teaching and learning.




