Liebe Besucherinnen und Besucher,
aufgrund unseres Sommerfestes sind wir am 03. September 2026 bis 14 Uhr erreichbar. Am 04. September 2026 sind wir wieder wie gewohnt für Sie da. Vielen Dank für Ihr Verständnis.
Ihr Team von Sack Fachmedien
Buch, Englisch, 448 Seiten, Format (B × H): 243 mm x 197 mm, Gewicht: 1060 g
A Practical Guide to Sound and Music for Interactive Games
Buch, Englisch, 448 Seiten, Format (B × H): 243 mm x 197 mm, Gewicht: 1060 g
ISBN: 978-1-138-42745-7
Verlag: Taylor & Francis Ltd
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com), which includes:
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Chapter 1 Basic Training; Chapter 2 How Big is the Truck?; Chapter 3 Making it Sound Real; Chapter 4 Music Systems; Chapter 5 Dialogue; Chapter 6 Making it Sound Good; Chapter 7 Advanced Sound System Design; Chapter 8 Next Steps;




