Buch, Englisch, 350 Seiten, Format (B × H): 152 mm x 229 mm
Buch, Englisch, 350 Seiten, Format (B × H): 152 mm x 229 mm
ISBN: 978-1-138-30659-2
Verlag: Taylor & Francis Ltd
Blender and Unity together is the ultimate toolkit for the indie developer looking to make amazing games for free. This book takes an in-depth look, in easy-to-follow language, at how these amazing tools work together practically to produce high quality games. Explore how to create game content inside Blender, from models and animations to textures and video, and then see optimal workflows for exporting that content straight to Unity, quickly and easily. See tips, techniques and features for editing content between the two applications.
Key Features
- Interoperability between Unity and Blender
- The book has illustrated steps, to guide you along the way, and also has an associated website with additional video content
- Unique in the Unity/Blender field
- This is the only dedicated and current Blender-to-Unity tips and tricks book available on the market
- This is a dedicated Blender-to-Unity workflows book, featuring practical steps that can dramatically increase your productivity when working with these two applications
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Weitere Infos & Material
Editor and Workflow. Static Meshes and Exporting. Textures and Painting. Animation and Time. Scenes, Levels and Cameras. Terrain. Optimization. Videos and Cut Scenes. Blend Shapes and Vertex Morphs. Character Rigging and Animation.




