Ventures | Get Into Game Dev | Buch | 978-1-032-93362-7 | www.sack.de

Buch, Englisch, 214 Seiten, Format (B × H): 157 mm x 235 mm, Gewicht: 468 g

Ventures

Get Into Game Dev

Tech Interview Tactics
1. Auflage 2025
ISBN: 978-1-032-93362-7
Verlag: CRC Press

Tech Interview Tactics

Buch, Englisch, 214 Seiten, Format (B × H): 157 mm x 235 mm, Gewicht: 468 g

ISBN: 978-1-032-93362-7
Verlag: CRC Press


Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It’s designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media.

Unlike generic interview-prep books, GIGD maintains a laser-focus on game development to directly prepare candidates for roles like technical designer and gameplay engineer. Topics include 3D maths, programming fundamentals, and software design patterns. The author provides high quality instruction and practice problems based on his experience as a professional instructor and developer.

Key Features:

- Includes an extensive set of practice questions taken from interviews of leading game development studios.

- Synthesizes coding and maths fundamentals into focused instruction, directly applicable to game development.

- Culminates in a rigorous practice test, designed to identify a reader’s weaknesses and guide them along the path to mastery.

- Uses a variety of mnemonics to assist readers in memorizing subject matter.

- Provides example worked solutions for readers to compare against their own problem-solving approaches.

This book does not teach game development. Instead, it provides knowledge and instruction for a developer to achieve the technical mastery necessary to become a professional game developer.

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Zielgruppe


Professional Reference


Autoren/Hrsg.


Weitere Infos & Material


Chapter 01 Introduction

Part I Programming

Chapter 02 Fundamentals

Chapter 03 C++ Topics

Chapter 04 Data Structures

Chapter 05 Patterns

Chapter 06 Multithreading

Part II Maths

Chapter 07 Maths – Vectors

Chapter 08 Maths – Matrices

Chapter 09 Maths – Rotations

Chapter 10 Maths – Planes

Chapter 11 Maths – Polygons & Polyhedrons

Part III Additional Questions

Chapter 12 Behavioral Questions

Chapter 13 Asking Questions

Chapter 14 Practice Test

Index


Matthew Ventures is an American game developer with experience on large AAA projects and small, sometimes solo, indie projects. His credits include contributions to the projects Doom: The Dark Ages (2025), God of War: Ragnarök (2022), Call of Duty: Warzone (2020), Tony Hawk’s Existential Nightmare (2020), Fortnite Creative (2018), Facebook Spaces (2017), NoStranger (2017), and many more. Ventures is passionate about game development education and has worked with students as an instructor and course designer at Stanford University, as a mentor through organizations like Code 2040 and the IDGA, and as a YouTube content creator.



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