Buch, Englisch, 320 Seiten, Format (B × H): 179 mm x 255 mm, Gewicht: 581 g
Buch, Englisch, 320 Seiten, Format (B × H): 179 mm x 255 mm, Gewicht: 581 g
ISBN: 978-0-8186-8700-6
Verlag: Wiley
In recent years, computer graphics has evolved into four major disciplines: computer animation, image processing, visualization, and virtual reality. Now these technologies are converging into one seamless digital medium resulting in various tools that will transform the way we work in the next century.
Virtual Worlds on the Internet examines how the latest developments in virtual environments, computer animation, communication networks, and the Internet are being configured to create revolutionary tools and systems. Vince and Earnshaw have selected twenty papers they believe will influence computer systems of the twenty-first century.
The topics discussed in this book include:
* A toolkit for the development of virtual environment applications for education and research
* Behavior descriptions used in expansive virtual environments.
* Different uses of VRML in information system interfaces.
* An examination of research in virtual reality environment interfaces.
* Five approaches to supporting changes in virtual environments.
* How ATM networks can support multi-user 3D virtual environments.
* The transmission of vector graphics and animations over narrow-band transmission channels.
* An exploration of an implicit modeling system including an interactive editor for building models.
* A description of the advantages of 3D environments for shopping applications on the Internet.
* The prototype of a software tool that automatically generates 3D models of virtual supermarkets.
* A "VR Workbench" that displays strategic information viewable by a user groups.
* An overview of a VR display system describing its workbench technology and its applications.
* How to separate the functionality of a multi-user 3D modeling system into functional tools with interface specifications.
Autoren/Hrsg.
Weitere Infos & Material
Introduction 1
Chapter 1: Data Flow Languages for Immersive Virtual Environments 7
Anthony Steed, Department of Computer Science, University College London
Chapter 2: VRML Interfaces to Information Systems 21
Christine Clark and Adrian F. Clark, VASE Laboratory, University of Essex
Chapter 3: VRML: A Designer's View 35
Stephen Boyd Davis, Centre for Electronic Arts, Middlesex University;Helena Athoussaki, BT Laboratories
Chapter 4: Ulysse: An Interactive Spoken Dialogue Interface to Navigate in Virtual Worlds 53
Christopher Godereaux, Pierre-Olivier El Guedj, Frederic Revolta, and Pierre Nugues, Institut des Sciences de la Matiere et du Rayonnement
Chapter 5: Information Drill-Down Using Web Tools 71
Mikael Jern, AVS/UNIRAS
Chapter 6: Generic Uses of Real World Data in Virtual Environments 85
M.W. Wright, G.C. Watson, and R.L. Middleton, Edinburgh Virtual Environment Centre, University of Edinburgh
Chapter 7: A Generic Functional Architecture for the Development of Multiuser 3-D Environments 101
Tao Lin and Kevin Smith, CSIRO Mathematical and Information Sciences
Chapter 8: Strategies for Mutability in Virtual Environments 123
Ben Anderson and Andrew McGrath, BT Laboratories
Chapter 9: Bringing the MBone to Web Users 135
Adrian F. Clark, VASE Laboratory, University of Essex
Chapter 10: Handling of Dynamic 2-D/3-D Graphics in Narrow-Band Mobile Services 147
C. Belz, H. Jung, L. Santos, and R. Strack, Computer Graphics Center (ZGDV); P. Latva-Rasku, Nokia Research Center (NRC)
Chapter 11: Realistic Avatars and Autonomous Virtual Humans in VLNET Networked Virtual Environments 157
Tolga K. Capin and Daniel Thalmann, Computer Graphics Laboratory, Swiss Federal Institute of Technology;
Igor Sunday Pandzic and Nadia Magnenat Thalmann, MIRALab, University of Geneva
Chapter 12: Interactive Cloth Simulation: Problems and Solutions 175
Pascal Volino and Nadia Magnenat Thalmann, MIRALab, University of Geneva
Chapter 13: The Blob Tree: Implicit Modelling and VRML 193
Brian Wyvill and Andrew Guy, Department of Computer Science, University of Calgary
Chapter 14: Automatic Generation of Virtual Worlds for Electronic Commerce Application on the Internet 207
Klaus M. Bauer, Computer Graphics Center (ZGDV e.V.)
Chapter 15: A Case Study in the Use of VRML 2.0 for Marketing a Product 219
Nick D. Burton, Alistair C. Kilgour, and Hamish Taylor, Department of Computing and Electrical Engineering, Heriot-Watt University
Chapter 16: A Virtual Environment for Collaborative Administration 237
D. England, Connect Centre, University of Liverpool; W. Prinz, GMD FIT-CSCW Institute; K. Simarian and O. St?hl, Swedish Institute for Computer Science
Chapter 17: Collaborative Theatre Set Design across Networks 253
Ian J. Palmer and Carlton M. Reeve, EIMCU, University of Bradford
Chapter 18: Moving the Museum onto the Internet: The Use of Virtual Environments in Education about Ancient Egypt 263
William L. Mitchell, Department of Computing, Manchester Metropolitan University
Chapter 19: The Virtual Reality Responsive Workbench: Applications and Experiences 279
Lawrence Rosenblum, James Durbin, Robert Doyle, and David Tate, Virtual Reality Lab, Naval Research Laboratory
Chapter 20: Inner Space: The Final Frontier 295
David Leevers, Multimedia Communications, BICC Group
Figures in Color 305
Index 337




