Williams / Clingerman | Professional Windows Phone 7 Game Development | Buch | 978-0-470-92244-6 | www.sack.de

Buch, Englisch, 552 Seiten, Format (B × H): 189 mm x 235 mm, Gewicht: 915 g

Williams / Clingerman

Professional Windows Phone 7 Game Development

Creating Games Using XNA Game Studio 4
1. Auflage 2011
ISBN: 978-0-470-92244-6
Verlag: John Wiley & Sons Inc

Creating Games Using XNA Game Studio 4

Buch, Englisch, 552 Seiten, Format (B × H): 189 mm x 235 mm, Gewicht: 915 g

ISBN: 978-0-470-92244-6
Verlag: John Wiley & Sons Inc


Create the next generation of gaming titles for Windows Phone 7!

Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away.
* Serves as a comprehensive reference on Windows Phone 7 game development with XNA Game Studio 4
* Includes real-world examples and anecdotes, making this book a popular choice for those taking their first steps into the game development industry
* Demonstrates how to program for device orientation, incorporate Touch Input, add music to a game, work with 3D, and take your game to the marketplace

Put your game face on and start designing games for Windows Phone 7 with Professional Windows Phone 7 Game Development!

Williams / Clingerman Professional Windows Phone 7 Game Development jetzt bestellen!

Weitere Infos & Material


INTRODUCTION.

CHAPTER 1: GETTING TO KNOW THE WINDOWS PHONE 7 DEVICE.

CHAPTER 2: GETTING STARTED.

CHAPTER 3: ORIENTATION.

CHAPTER 4: TOUCH INPUT.

CHAPTER 5: GIVE ME YOUR INPUT.

CHAPTER 6: THE STATE OF THINGS.

CHAPTER 7: LET THE MUSIC PLAY.

CHAPTER 8: PUTTING IT ALL TOGETHER: DRIVE & DODGE.

CHAPTER 9: WHOA! THE WORLD ISN'T FLAT AFTER ALL.

CHAPTER 10: IT'S YOUR TURN!

CHAPTER 11: THE WORLD OUTSIDE YOUR WINDOW(S).

CHAPTER 12: PUTTING IT ALL TOGETHER: POKER DICE WITH FRIENDS.

CHAPTER 13: DUDE, WHERE'S MY CAR?

CHAPTER 14: TAKE A PICTURE; IT'LL LAST LONGER!

CHAPTER 15: PUTTING IT ALL TOGETHER: PICTURE PUZZLE.

CHAPTER 16: WHERE DO YOU GO FROM HERE?

INDEX.


Chris G. Williams is a principal consultant for Magenic, delivering custom-built.NET solutions to clients. He is a Microsoft MVP in XNA/DirectX, and speaks regularly at user groups, code camps, and professional conferences.

George W. Clingerman is a business developer who works with.NET and SQL to build WinForm and web software. He also develops games, creates tutorials for beginning game development, and is a Microsoft MVP for XNA.



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