Workflows for Reconstructing Lost Heritage Buildings
Buch, Englisch, Format (B × H): 178 mm x 254 mm
ISBN: 979-8-8688-3075-4
Verlag: APRESS L.P.
is a practical and methodologically rigorous guide to rebuilding historic architecture when no 3D data exists. Drawing on medieval and Georgian Winchester (1400–1800), this book equips readers with the tools, reasoning frameworks, and digital workflows needed to transform fragmentary evidence into credible HBIM models and immersive real-time environments.
From maps, engravings, archaeological reports, estate records, and architectural typologies, readers learn how to assemble robust reference sets and make defensible design decisions through evidence hierarchies and inference modeling. Step-by-step case studies, including lost medieval streetscape and 1800 reconstruction of College Street and Jane Austen’s surroundings, demonstrate complete workflows in Revit and Bonsai BIM (Blender), from primary geometry to conjectural detailing.
The book then moves from technical modeling to historical storytelling, guiding readers through materials creation, Unreal Engine pipelines, scene composition, lighting, level streaming, and narrative interpretation of heritage environments.
You Will
- Develop parametric Revit families and Bonsai BIM assets designed to accommodate uncertainty, probability ranges, and conjectural variations
- Reconstruct complete buildings for both 1400 and 1800 Winchester case studies, producing defensible HBIM models from partial records
- Expand individual structures into full historic streetscapes, using period maps, topography, and urban-morphology analysis
- Create historically accurate material and texture libraries, translating archival descriptions and visuals into PBR-ready assets
- Design immersive historical storytelling environments in Unreal Engine, incorporating lighting, atmospherics, level-streaming transitions, and interpretive layers
Who This Book Is For
The book is for a digital heritage practitioner, a visualization artist, an educator, or a built-heritage researcher with basic understanding of Revit, Bonsai BIM and Unreal Engine.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Chapter 1: Introduction: Recreating What No Longer Exists.- Chapter 2: Winchester Across Time: Context, Streetscapes, and Lost Landmarks.- Chapter 3: Lost Heritage Buildings.- Chapter 4: Assembling a Historical Reference Set.- Chapter 5: From Evidence to Geometry: Creating HBIM Inference Models.- Chapter 6: Reconstructing 1400 Winchester: Project 1.- Chapter 7: Streetscape Assembly for Medieval Winchester.- Chapter 8: Reconstructing 1800 Winchester: Project 2.- Chapter 9: Materiality and Texturing for Historical Accuracy.- Chapter 10: Preparing Revit Models for Unreal Engine.- Chapter 11: Building Two Historical Storytelling Environments in Unreal Engine.- Chapter 12: Storytelling, Level Streaming, and Portals Between Eras.- Chapter 13: Final Presentation: Cinematics, Tours, and Mixed Media Outputs.- Appendices.




