Buch, Englisch, 500 Seiten, Format (B × H): 150 mm x 210 mm, Gewicht: 381 g
Buch, Englisch, 500 Seiten, Format (B × H): 150 mm x 210 mm, Gewicht: 381 g
ISBN: 978-1-4302-4746-3
Verlag: Springer
iPhone and iPad game apps remain one of the most popular, if not the most popular, type of apps on the Apple iTunes App Store. Angry Birds and others have reshaped the way we play games. Version 6 of the iOS software development kit enables powerful game apps development, and tools like cocos2d and Unity make things even easier.
Pro iOS 6 Games Development refreshes your memory on the most important basics, then digs into each of the core topics of game development including physics, artificial intelligence and the Game Center as well as covering advanced programming topics essential for good game design. - Learn the core concepts behind 2D Game Development with case studies using docos2d and the Box2D physics engine.
- Find out what iOS 6 has to offer game developers with multi-player game design and use of the many input mechanisms available on today's mobile devices.
- Take your first steps into 3D with an overview of Open GL and an introduction to Unity3D and cocos3d.
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After reading Pro iOS 6 Games Development, you'll be able to code and design game apps like a pro!
Zielgruppe
Popular/general
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Macintosh Programmierung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Handheld Programmierung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
Weitere Infos & Material
Chapter 1: A Review of the Essentials
Chapter 2: Game Architecture and Design Patterns
Chapter 3: Introducing cocos2d with Box2D
Chapter 4: Building a Game Environment
Chapter 5: Device Input and Sensors
Chapter 6: Injecting Life
Chapter 7: Building a World
Chapter 8: Going Multiplayer
Chapter 9: Special Effects with OpenGL
Chapter 10: Supporting the Apple TV SDK
Chapter 11: A First Look at 3D
Chapter 12: Introducing Unity 3D
Chapter 13: Your First Unity 3D Project
Chapter 14: 3D Shooter Part 1 - Architecture and Design
Chapter 15: 3D Shooter Part 2 - Assets and Terrain
Chapter 16: 3D Shooter Part 3 - You Have Game
Chapter 17: Unity 3D and iOS
Chapter 18: Optimizing and Debugging Unity 3D for Mobile Devices
Chapter 19: Where Next?




