Buch, Englisch, 517 Seiten, Format (B × H): 155 mm x 235 mm
Third International Conference, ITEA 2026, Hong Kong, China, May 15–17, 2026, Proceedings, Part II
Buch, Englisch, 517 Seiten, Format (B × H): 155 mm x 235 mm
Reihe: Communications in Computer and Information Science
ISBN: 978-981-9264-36-0
Verlag: Springer
This book constitutes the refereed proceedings of the Third International Conference on Intelligent Technology for Educational Applications, ITEA 2026, held in Hong Kong, China, during May15–17, 2026.
The 82 full papers included in this book were carefully reviewed and selected from 196 submissions. The papers were organized in topical sections as follows:
Part I- Section 1: AI-Enhanced Curriculum Design and Pedagogical Innovation; Section 2: Personalized Learning, Adaptive Systems and Learning Analytics; Section 3: Educational Data Mining, Evaluation and Decision-Support Systems.
Part II- Section 1: AI in Language Education and Cross-Cultural Learning; Section 5: Learning Experience, Educational Psychology and Human-AI Interaction; Section 6: Emerging AI Technologies, Platforms and Intelligent Systems in Education.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
.- Section 1: AI in Language Education and Cross-Cultural Learning.
.- Robust ASR for Remote English Education: Conformer Modeling and Deployment Optimization.
.- Multimodal AI for Guzheng Teaching Assessment Using Personalized Feedback.
.- Dual-Driven Model: Research on AI Intelligent Diagnosis and Situational Adaptation for International Chinese Teaching Cases.
.- Multi-Label Automatic Annotation of Chinese Teaching Cases and Design of a Learning Analysis Framework Based on BERT.
.- Promoting Higher-Order Thinking Skills through an AI-Integrated Project-Based Learning Framework in EFL Classrooms.
.- Research Evolution of Automated Feedback in EFL Writing: A Bibliometric and Content Analysis.
.- Augmented Reality in Language Learning: A Bibliometric and Content Analysis.
.- The Role of TikTok in Enhancing Oral Proficiency: EFL Students' Perception.
.- Vietnamese University Students' Acceptance of ChatGPT for Academic Task Completion.
.- The Impact of AI Technology Use on the Depth of Second Language Learning: Learning Motivation as a Mediator.
.- "The Organization of the Mental Lexicon in Indonesian EFL Learners: A Mixed-Methods Word Association Study from a Cognitive Linguistics Perspective".
.- Employability Integration in the English Major Curriculum under AI-Driven Labour Market Change: A Vietnamese Case Study.
.- Chinese Students' Perceptions of AI-Powered College English Courses.
.- Section 5: Learning Experience, Educational Psychology and Human-AI Interaction.
.- The Application of Gamification in STEM Education: Pathways to Enhancing Motivation and Learning Outcomes.
.- Impact of AI-Based Learning Software on Nursing Students’ Critical Thinking Skills: Basis of Curriculum Enhancement.
.- Structured restriction of artificial intelligence (AI) in undergraduate education: A qualitative study in health professions education.
.- Involving a Rating System as E-learning Tool for Motivation of IT-specialty Students.
.- Effects of Technostress Creators on Teachers' Adoption Intention to Use a Scripted Conversational Agent (SCA).
.- Unpacking Student Experiences in Blended Collaborative Learning: A Mixed-Methods Study Using the Extended Community of Inquiry Framework.
.- Sector-Based Differences in Learners' Perceptions of Gamification in Vietnamese ESP Courses.
.- Professional Autonomy in ICT-Enhanced English Teaching Environment: Vietnamese teachers' perceptions.
.- Evaluating Students' Ethical Perceptions of Artificial Intelligence in Higher Education: Evidence from a UAE Health Science University.
.- The Influence of Avatar Identity Cues on Learner Intention in Virtual Reality Learning Tasks.
.- Acceptance of Virtual Reality in Education: A Literature Review and Reflective Case Study through a Technology Acceptance Model Lens.
.- Attention, Presence, and Embodied Comfort in a VR Medical History Simulation.
.- Teachers' Real-Time Interaction with a Generative AI Agent in Professional Development.
.- The Impact of Proximity-Triggered Animation on User Experience in Educational VR: Engagement, Comfort, and Learning.
.- Section 6: Emerging AI Technologies, Platforms and Intelligent Systems in Education.
.- Autonomous Syllabus Generation via LangGraph ReAct and Hierarchical Agentic RAG.
.- Plato: A Trustworthy Dream-Aligned Educational Assistant for Self-Regulated Learning.
.- Advancing Ethical AI–Human Intelligence Synergy through a Pedagogical Integrity Framework in Health Sciences Education.
.- STEM-SDGs-Based Mathematics Learning Model Using Virtual Reality: An Experimental Study with PLS-SEM Analysis.
.- Intelligent technologies for business psychologists' education.
.- The INSPIRE Framework: A Framework for Cultivating Volunteer Behavior in Online Contexts.
.- Bridging the Digital Divide: NUCLICKS as a Community-Based Model for Sustainable Digital Empowerment and Local Governance.
.- Recursive Epistemic Entropy: The Isomorphic Convergence Between Synthetic Model Collapse and Cognitive Atrophy in the Fifth Operational Domain.
.- AIP-TDA 2.0: Executable Governance for Teacher-in-the-Loop GenAI-Assisted PBL Design.
.- AI, Neurodivergence, and Educational Assessment: Overcoming Wechsler Limits for High-Ability and Twice-Exceptional Learners.
.- Automated generation of SCORM-compliant e-learning courses using large language models and retrieval-augmented generation.
.- Generative AI in Programming Education: A Synthesis of Capabilities, Student Use, and Pedagogical Implications.
.- Algorithmic Sonification: Applying Modulo Arithmetic to Map Integer Sequences to Pitch and Rhythm.
.- AI-based conversational assessment: Assessing critical skills through language interaction in preschool children.




