Buch, Englisch, 318 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 511 g
Reihe: Cognitive Technologies
Buch, Englisch, 318 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 511 g
Reihe: Cognitive Technologies
ISBN: 978-3-642-08824-7
Verlag: Springer
Personal Experience with Active Cultural Heritage, PEACH, is a large, interdisciplinary development project that explores the use of novel technologies for physical museum visits. This book represents a coherent survey of the relevant technologies and environment, and will benefit AI researchers engaged with interface design, and practitioners in the area of cultural heritage support and marketing. No other book has comparable technical insight and breadth.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion Informationsvisualisierung
- Mathematik | Informatik EDV | Informatik Angewandte Informatik Computeranwendungen in Geistes- und Sozialwissenschaften
- Technische Wissenschaften Elektronik | Nachrichtentechnik Elektronik Robotik
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Grafikprogrammierung
- Geisteswissenschaften Kunst Kunst, allgemein Kunstsammlung, Museen, Ausstellungen
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Wissensbasierte Systeme, Expertensysteme
Weitere Infos & Material
Intelligent Mobile Guides.- Adaptive Multimedia Guide.- Cinematographic Techniques for Automatic Documentary-like Presentations.- Detecting Focus of Attention.- Report Generation for Postvisit Summaries in Museum Environments.- Infrastructure and User Modelling.- Delivering Services in Active Museums via Group Communication.- User Modelling and Adaptation for a Museum Visitors’ Guide.- Stationary Devices.- Integration of Mobile and Stationary Presentation Devices.- Children in the Museum: an Environment for Collaborative Storytelling.- Virtual Reconstructions and Simulations.- Photorealistic 3D Modelling Applied to Cultural Heritage.- Tracking Visitors in a Museum.- Evaluation and Usability.- Evaluation of Cinematic Techniques in a Mobile Multimedia Museum Guide Interface.- Innovative Approaches for Evaluating Adaptive Mobile Museum Guides.- Future Research.- Intelligent Interfaces for Groups in a Museum.




