E-Book, Englisch, 460 Seiten, eBook
Reihe: Image Processing, Computer Vision, Pattern Recognition, and Graphics
Allbeck / Faloutsos Motion in Games
Erscheinungsjahr 2011
ISBN: 978-3-642-25090-3
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
4th International Conference, MIG 2011, Edinburgh, United Kingdom, November 13-15, 2011, Proceedings
E-Book, Englisch, 460 Seiten, eBook
Reihe: Image Processing, Computer Vision, Pattern Recognition, and Graphics
ISBN: 978-3-642-25090-3
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
Zielgruppe
Research




