E-Book, Englisch, 1015 Seiten
Reihe: Transactions on Computational Science and Computational Intelligence
Arabnia / Deligiannidis / Tinetti Advances in Software Engineering, Education, and e-Learning
1. Auflage 2021
ISBN: 978-3-030-70873-3
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Proceedings from FECS'20, FCS'20, SERP'20, and EEE'20
E-Book, Englisch, 1015 Seiten
Reihe: Transactions on Computational Science and Computational Intelligence
ISBN: 978-3-030-70873-3
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
This book presents the proceedings of four conferences: The 16th International Conference on Frontiers in Education: Computer Science and Computer Engineering + STEM (FECS'20), The 16th International Conference on Foundations of Computer Science (FCS'20), The 18th International Conference on Software Engineering Research and Practice (SERP'20), and The 19th International Conference on e-Learning, e-Business, Enterprise Information Systems, & e-Government (EEE'20). The conferences took place in Las Vegas, NV, USA, July 27-30, 2020 as part of the larger 2020 World Congress in Computer Science, Computer Engineering, & Applied Computing (CSCE'20), which features 20 major tracks. Authors include academics, researchers, professionals, and students. This book contains an open access chapter entitled, " Advances in Software Engineering, Education, and e-Learning".
- Presents the proceedings of four conferences as part of the 2020 World Congress in Computer Science, Computer Engineering, & Applied Computing (CSCE'20);
- Includes the tracks Computer Engineering + STEM, Foundations of Computer Science, Software Engineering Research, and e-Learning, e-Business, Enterprise Information Systems, & e-Government;
- Features papers from FECS'20, FCS'20, SERP'20, EEE'20, including one open access chapter.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Introduction.- FECS 2020.- ABET Accreditation and assessment.- ABET experiences and good practices.- Computer and web-based software for instruction.- Ethics in computer science and engineering.- Incorporating writing into CS and CE curriculum.- Debugging tools and learning.- Projects, software engineering, programming issues.- Virtual laboratories.- Factors that lead to success in CS and CE.- Software Engineering for Embedded Systems in Education.- FCS 2020.- Quantum Computing.- Game Theory and Methods Combinatorial Pattern Matching.- Computational Number Theory.- Big Data Analytics.- Distributed and Parallel Computation Models and Theory.- SERP 2020.- Software Architectures.- Software Design and Design Patterns.- Architectural Analysis and Verifications Methods.- Enterprise Software, Middleware, and Tools.- Quality Oriented Software Architecture.- EEE 2020.- E-LEARNING.- E-BUSINESS.- ENTERPRISE INFORMATION SYSTEMS.- E-GOVERNMENT.- Conclusion.




