Ardito / Lanzilotti / Piccolo Sense, Feel, Design
1. Auflage 2022
ISBN: 978-3-030-98388-8
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
INTERACT 2021 IFIP TC 13 Workshops, Bari, Italy, August 30 – September 3, 2021, Revised Selected Papers
E-Book, Englisch, 524 Seiten
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-030-98388-8
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
This book contains a series of revised papers selected from 7 workshops organized by 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, which was held in September 2021 in Bari, Italy. The 15 papers included in this volume were carefully reviewed and selected from 30 submissions. They show the design of interactive technologies addressing one or more United Nations' Sustainable Development Goals, to deal with evolving contexts of use in today’s and future application domains and its influence on human-centered socio-technical system design and devel-opment practice, share educational resources and approaches to support the process of teaching and learning HCI Engineering (HCI-E), share educational resources and approaches to support the process of teaching and learning HCI Engineering (HCI-E), and address and discuss geopolitical issues in Human-Computer Interaction as a field of knowledge and practice.
Chapter “Extreme Citizen Science Contributions to the Sustainable Development Goals: Challenges and Opportunities for a Human-Centred Design Approach” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Adaptivity.- Collaborative and Social Computing.- Context of Use.- Designing for Smart Devices & IoT.- Designing Safety Critical Systems.- HCI Engineering.- HCI Teaching.- Human-centred Development of Sustainable Technology.- Human-Computer Interaction.- Human-Work Interaction.- Interaction Design.- Ubiquitous and Mobile Computing.- Virtual Reality.