E-Book, Englisch, 478 Seiten
B Nair / Oehlke Learning LibGDX Game Development- Second Edition
1. Auflage 2025
ISBN: 978-1-78355-478-2
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Wield the power of the LibGDX framework to create a cross-platform game
E-Book, Englisch, 478 Seiten
ISBN: 978-1-78355-478-2
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Key FeaturesBook DescriptionThis book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.What you will learn - Set up a crossplatform project using Gradle and test the base code required for game building
- Speed up your overall productivity with the stunning JVM Code Hot Swapping feature
- Use Scene2D to create and organize complex menu structures
- Automate the creation of texture atlases using TexturePacker
- Manage and play audio files and add special effects to your game to improve its look and feel
- Learn 2D physics simulation using Box2D
- Understand more about 3D programming using the new LibGDX 3D API
- Use the LibGDX Bullet wrapper for 3D physics simulation
Who this book is forThis book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.




