E-Book, Englisch, 46 Seiten, Web PDF
Barnsley The Desktop Fractal Design Handbook
1. Auflage 2014
ISBN: 978-1-4832-6548-3
Verlag: Elsevier Science & Techn.
Format: PDF
Kopierschutz: 1 - PDF Watermark
E-Book, Englisch, 46 Seiten, Web PDF
ISBN: 978-1-4832-6548-3
Verlag: Elsevier Science & Techn.
Format: PDF
Kopierschutz: 1 - PDF Watermark
The Desktop Fractal Design Handbook is a four-chapter introductory text to fractal geometry. The underlying algorithms are derived from mathematics, which is reflected in the images they produce. Chapter 1 provides an overview of the products of the desktop fractal design system. Chapter 2 describes the installation and operation of hardware and operating system of the design system, along with its maintenance. Chapter 3 outlines the use of the desktop fractal design system, specifically on hot to design fractals on the fractal design screen, maps, paintings, and help screens. Chapter 4 focuses on the many practical applications of fractals. This book will be of value to mathematicians, engineers, graphic artists, teachers, and students.
Autoren/Hrsg.
Weitere Infos & Material
1;Front Cover;1
2;The Desktop Fractal Design Handbook;4
3;Copyright Page;5
4;Table of Contents;6
5;Chapter 1. Introduction: Products of the Desktop Fractal Design System;8
5.1;1.1 For Students and Teachers: A Short Course in Deterministic Fractal Geometry;8
5.2;1.2 For Engineers: A CAD System for Production of IFS Codes;9
5.3;1.3 For Graphic Artists: A Means to Draw Pictures of Endless Beauty and Detail;11
6;Chapter 2. Installation and Operation of Your Desktop Fractal Design System;13
6.1;2.1 Hardware and Operating System Requirements;13
6.2;2.2 Installation and Operation;13
6.3;2.3 Maintenance;15
7;Chapter 3. How to Use the Desktop Fractal Design System;16
7.1;3.1 National Geographic Fern: Menu Screen;16
7.2;3.2 How to Look Up Fractals in the Library;18
7.3;3.3 How to Design Fractals on the Fractal Design Screen;20
7.4;3.4 Maps and Paintings;23
7.5;3.5 The Education and Help Screens;25
8;Chapter 4. Fractals for Everyone;27
8.1;4.1 Introduction to Fractals;27
8.2;4.2 Affine Transformations, Iterated Function Systems, and the Chaos Game Algorithm;28
8.3;4.3 Maps of Fractals and the Escape-Time Algorithm;38
8.4;4.4 References;44




