Buch, Englisch, 656 Seiten, Format (B × H): 170 mm x 244 mm
Fundamentals and Applications
Buch, Englisch, 656 Seiten, Format (B × H): 170 mm x 244 mm
ISBN: 978-1-119-61592-7
Verlag: John Wiley & Sons Inc
A comprehensive and authoritative guide to the foundations, technologies, and transformative applications of virtual and augmented reality.
Virtual and Augmented Reality: Fundamentals and Applications presents an in-depth exploration of the core principles, enabling technologies, and real-world use cases of VR and AR. Designed for use as both a textbook and a professional reference, it offers a rigorous and structured foundation for students, researchers, engineers, and industry practitioners alike.
Grounded in neuroscience and computational perception, the text takes readers from first principles to advanced topics in immersive system architecture and experience design. It emphasizes human-centered systems and multisensory engagement, covering vision, hearing, balance, touch, and smell, along with natural interaction modalities such as gesture, voice, gaze, facial expressions, and direct brain interfaces.
Key features include: - Foundations of human sensory perception and their technological counterparts in immersive systems
- Advances in 3D graphics, high-fidelity display technologies, spatial audio, computer vision, and motion tracking
- Multimodal interaction and semantic understanding powered by artificial intelligence
- System design and usability considerations for end-to-end VR and AR platforms
- Case studies spanning entertainment, healthcare, education, workforce training, virtual tourism, e-commerce, and more
Authored by a leading innovator in immersive technologies, this book is ideal for advanced instruction and serves as an essential reference for those shaping the future of virtual and augmented reality.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Series editor's Foreword
Preface Chapter 1 Overview Chapter 2 Evolution Chapter 3 Human Visual Perception Chapter 4 Displays Chapter 5 Graphics Chapter 6 Computer Vision Chapter 7 Auditory Immersion Chapter 8 Vestibular Immersion Chapter 9 Somatosensory Immersion Chapter 10 Olfactory Immersion Chapter 11 Multi-sSensory Integration Chapter 12 Hand Gesture Interactions Chapter 13 Eye-Gaze Tracking Chapter 14 Voice Recognition Chapter 15 Facial Expression Chapter 16 BCI Chapter 17 Multimodal Interactions Chapter 18 Architecture and Integration Chapter 19 Applications Chapter 20 Accessibility and Inclusivity Chapter 21 Simulation Hypothesis Chapter 22 Toward the Future




