E-Book, Englisch, Band 12, 123 Seiten
Bosman / van Wieringen Video Games as Art
1. Auflage 2022
ISBN: 978-3-11-073101-9
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
A Communication-Oriented Perspective on the Relationship between Gaming and the Art
E-Book, Englisch, Band 12, 123 Seiten
Reihe: Video Games and the HumanitiesISSN
ISBN: 978-3-11-073101-9
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.
Zielgruppe
Scholars of history, popular uses of history, and art; Game schol