E-Book, Englisch, Band 13262, 257 Seiten, eBook
Browne / Kishimoto / Schaeffer Advances in Computer Games
1. Auflage 2022
ISBN: 978-3-031-11488-5
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers
E-Book, Englisch, Band 13262, 257 Seiten, eBook
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-031-11488-5
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Learning in Games .- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat.- Deep Reinforcement Learning for Morpion Solitaire.- Expert Iteration for Risk.- Search in Games .- Sequential Halving Using Scores.- Cosine Annealing, Mixnet and Swish Activation for Computer Go.- A Heuristic Approach to the Game of Sylver Coinage.- Evaluating Interpretability Methods for DNNs in Game-Playing Agents.- Solving Games .- Quixo is Solved.- Solving Bicoloring-Graph Games on Rectangular Boards – Part 1: Partisan Col and Snort.- Solving Bicoloring-Graph Games on Rectangular Boards – Part 2: Impartial Col and Snort.- BoxOff is NP-Complete.




