E-Book, Englisch, Band 13865, 191 Seiten, eBook
Browne / Kishimoto / Schaeffer Computers and Games
1. Auflage 2023
ISBN: 978-3-031-34017-8
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
International Conference, CG 2022, Virtual Event, November 22–24, 2022, Revised Selected Papers
E-Book, Englisch, Band 13865, 191 Seiten, eBook
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-031-34017-8
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Classic Games: FairKalah: Towards Fair Mancala Play.- Improving Search in Go Using Bounded Static Safety.- Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games : Solving Chainmail Jousting.- An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player.- Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games : QBF Solving using Best First Search.- Oware is Strongly Solved.- Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games : Which Rules for Mu Torere?.- Measuring Board Game Distance. Decision Making in Games and Puzzles : Improving Computer Play in Skat with Hope Cards.- Batch Monte Carlo Tree Search.- Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection.- Procedural Generation of Rush Hour Levels.