Brubaker, Sam | Realizing 3D Animation in Blender | E-Book | www.sack.de
E-Book

E-Book, Englisch, 456 Seiten

Brubaker, Sam Realizing 3D Animation in Blender

Master the fundamentals of 3D animation in Blender, from keyframing to character movement
1. Auflage 2024
ISBN: 978-1-80107-656-2
Verlag: De Gruyter
Format: EPUB
Kopierschutz: 0 - No protection

Master the fundamentals of 3D animation in Blender, from keyframing to character movement

E-Book, Englisch, 456 Seiten

ISBN: 978-1-80107-656-2
Verlag: De Gruyter
Format: EPUB
Kopierschutz: 0 - No protection



Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory.
If you want to venture into 3D animation but don't know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It's much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators.
By the end of this Blender 3D animation book, you'll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.

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Weitere Infos & Material


Table of Contents - Basic Keyframes in the Timeline
- The Graph Editor
- Bezier Keyframes
- Looking into Object Relationships

- Rendering an Animation
- Linking and Posing a Character
- Basic Character Animation
- The Walk Cycle
- Sound and Lip-Syncing
- Prop Interaction with Dynamic Constraints
- F-Curve Modifiers
- Rigid Body Physics
- Animating with Multiple Cameras
- Nonlinear Animation


Brubaker Sam :

Sam Brubaker first downloaded Blender in 2004 and has been a 3D artist for the majority of his life. After earning his degree in Art & Design, he worked as an instructional designer, successfully teaching 3D animation in Blender to children as young as seven. Today, he is a professional animator, Blender tutor, and dogmatic advocate of free and open-source software. He is also fond of drawing, carpentry, and analog synthesizers.



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