Buch, Englisch, 128 Seiten, Format (B × H): 152 mm x 229 mm
Reihe: Game Design Deep Dive
Cozy Games
Buch, Englisch, 128 Seiten, Format (B × H): 152 mm x 229 mm
Reihe: Game Design Deep Dive
ISBN: 978-1-041-08777-9
Verlag: Taylor & Francis Ltd
Game Design Critic Josh Bycer continues the Deep Dive series with an examination on cozy games. The market for coziness has grown dramatically thanks to showcases like Wholesome Direct and consumers wanting something to help them relax in a stressful world.
- Discussing the success of Stardew Valley and how it became the poster child for cozy games and a brief history on the genre
- Examining UI/UX design and how to have effective playtesting done for your game; both required lessons for developers today
- Looking at what does it mean to build a low stakes game while still offering progression and rewards to keep people invested
Zielgruppe
Professional Reference
Autoren/Hrsg.
Weitere Infos & Material
Chapter 1: The Goal of Game Design Deep Dive: Cozy Games, Chapter 2: Cozy Theming, Chapter 3: Where Wholesome Came From, Chapter 4: Understanding UI/UX Design, Chapter 5: Making Things Cozy and Wholesome, Chapter 6: Conclusion




