E-Book, Englisch, 596 Seiten
Cameron Unity 2022 by Example
1. Auflage 2024
ISBN: 978-1-80323-795-4
Verlag: De Gruyter
Format: PDF
Kopierschutz: 1 - PDF Watermark
A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences
E-Book, Englisch, 596 Seiten
ISBN: 978-1-80323-795-4
Verlag: De Gruyter
Format: PDF
Kopierschutz: 1 - PDF Watermark
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Table of Contents - Foundational Knowledge of Unity 2022
- Creating a 2D Collection Game
- Completing the Collection Game
- Creating a 2D Adventure Game
- Continuing the Adventure Game
- Introduction to Object Pooling in Unity 2022
- Polishing the Player's Actions and Enemy Behavior
- Extending the Adventure Game
- Completing the Adventure Game
- Creating a 3D First Person Shooter (FPS)
- Continuing the FPS Game
- Enhancing the FPS Game with Audio
- Implementing AI with Sensors, Behavior Trees, and ML-Agents
- Entering Mixed Reality with the XR Interaction Toolkit
- Finishing Games with Commercial Viability




