Campos | The Essential Guide to Creating Multiplayer Games with Godot 4.0 | E-Book | www.sack.de
E-Book

E-Book, Englisch, 326 Seiten

Campos The Essential Guide to Creating Multiplayer Games with Godot 4.0

Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games
1. Auflage 2023
ISBN: 978-1-80323-836-4
Verlag: De Gruyter
Format: EPUB
Kopierschutz: 0 - No protection

Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games

E-Book, Englisch, 326 Seiten

ISBN: 978-1-80323-836-4
Verlag: De Gruyter
Format: EPUB
Kopierschutz: 0 - No protection



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Weitere Infos & Material


Table of Contents - Setting up a server for multiplayer game
- Sending and receiving data
- Making a lobby to gather players together
- Creating an online chat
- Making an online quiz game
- Building an online checkers game
- Developing an online Pong
- Designing an online co-op platformer
- Creating a top-down adventure game
- Debugging and profiling the network
- Optimizing data requests
- Implementing prediction and interpolation
- Caching data to decrease bandwidth


Campos Henrique:
Henrique Campos is an indie game developer and game designer working in the industry since 2015. Starting as a University teacher in the Computer Graphics and Artificial Intelligence chairs and working for the GDQuest team from 2018 to 2022, he has also been providing consultancy for solo developers, studios, and schools. Under the alias of Pigdev, Henrique has been creating game development content on his YouTube channel since 2016. Among his projects, he wrote the Top 7 Godot Engine Recipes and the Platformer Essential Recipes ebooks where he presents design patterns that people can use to make games with the Godot Engine. A passionate open-source enthusiast, Henrique has been working and contributing to the Godot Engine project since 2016.



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