Buch, Englisch, 304 Seiten, Book, Format (B × H): 155 mm x 235 mm, Gewicht: 498 g
Buch, Englisch, 304 Seiten, Book, Format (B × H): 155 mm x 235 mm, Gewicht: 498 g
ISBN: 978-1-4471-1103-0
Verlag: Springer
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Introduction
Part 1: Digital Art Retrospective
Context
Environment
Research
Collaboration
Practice
Part 2
Bettina Brendel: Windows to a New Dimension
Harold Cohen: A Million Millennial Medicis
Ernest Edmonds: Structure in Art Practice
Manfred Mohr: Generative Art
Stelarc: From Zombies to Cyborg Bodies: Extra Ear, Exoskeleton and Avatars
Joan Truckenbrod: Tears in the Connective Tissue
Roman Verostko: Algorithmic Fine Art - Composing a Visual Arts Score
Thomas Hewett: An Observer's Reflections - The Artist Considered as Expert
Colin Machin: Realising Digital Artworks
André Schappo: Being Supportive
Manumaya Uniyal: Working with Artists
Joan Ashworth: Creating Graspable Water in 3-Dimensional Space
Dave Everitt: The Artist as Digital Explorer
Beverley Hood: Hybrid Invention
Jean-Pierre HusquinetL Contemporary Totemism
Fré Ilgen: The Illusion and Simulation of Complex Motion
Michael Kidner: The Computer: An Intrusive Influence
Marlen Novak: Switched On
Jack Ox: The Colour Organ and Collaboration
Anthony Padgett: Digital Spirituality
Michael Quantrill: Integrating Computers as Explorers in Art Practice
Juliet Robson: Deconstructing the Norm
Esther Rolinson: Shifting Spaces
Ray Ward: Going Somewhere Else
Part 3
Artists' Workshop
A Forward Look
References
Biographical Notes
Index