E-Book, Englisch, Band 504, 165 Seiten, eBook
Cazenave / Winands / Björnsson Computer Games
Erscheinungsjahr 2014
ISBN: 978-3-319-14923-3
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers
E-Book, Englisch, Band 504, 165 Seiten, eBook
Reihe: Communications in Computer and Information Science
ISBN: 978-3-319-14923-3
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Minimizing simple and cumulative regret in Monte-Carlo tree search.- on robustness of CMAB algorithms.- Experimental approach.- Job-level algorithms for "Connect6" opening position analysis.- Monte-Carlo tree search and minimax hybrids with heuristic evaluation functions.- Monte-Carlo tree search for the game of "7 Wonders".- Small and large MCTS playouts applied to Chinese Dark Chess Stochastic Game.- On the complexity of general game playing.- Efficient grounding of game descriptions with tabling.- SHPE: HTN planning for video games.- Predicting player disengagement in online games.- Coordinating dialogue systems and stories through behavior composition.