E-Book, Englisch, Band 408, 133 Seiten, eBook
Cazenave / Winands / Iida Computer Games
Erscheinungsjahr 2014
ISBN: 978-3-319-05428-5
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers
E-Book, Englisch, Band 408, 133 Seiten, eBook
Reihe: Communications in Computer and Information Science
ISBN: 978-3-319-05428-5
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Chess.- Domineering.- Chinese checkers.- Go.- Goofspiel.- Tzaar.- The sliding tile puzzle.- Cooperative path-finding problems.- General game playing.