Chen | Foundations of 3D Graphics Programming | Buch | 978-1-84800-283-8 | sack.de

Buch, Englisch, 386 Seiten, Format (B × H): 183 mm x 241 mm, Gewicht: 903 g

Chen

Foundations of 3D Graphics Programming

Using JOGL and Java3D
2. Auflage 2008
ISBN: 978-1-84800-283-8
Verlag: Springer

Using JOGL and Java3D

Buch, Englisch, 386 Seiten, Format (B × H): 183 mm x 241 mm, Gewicht: 903 g

ISBN: 978-1-84800-283-8
Verlag: Springer


OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.

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Zielgruppe


Graduate

Weitere Infos & Material


Transformation and Viewing.- Color and Lighting.- Blending and Texture Mapping.- Curved Models.- Vertex Shading, Pixel Shading, and Parallel Processing.- Cg Programming.- Programming in Java3D.- Advanced Topics.



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