Chu / Fowler | Learn Unity 2017 for iOS Game Development | Buch | 978-1-4842-3173-9 | sack.de

Buch, Englisch, 440 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 6964 g

Chu / Fowler

Learn Unity 2017 for iOS Game Development

Create Amazing 3D Games for iPhone and iPad
2. Auflage 2017
ISBN: 978-1-4842-3173-9
Verlag: Apress

Create Amazing 3D Games for iPhone and iPad

Buch, Englisch, 440 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 6964 g

ISBN: 978-1-4842-3173-9
Verlag: Apress


Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.

You'll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.
Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need.What You'll Learn
  • How to include iAds
  • How to integrate Game Center leaderboards and achievements
  • How to profile and optimize performance
Who This Book Is For
iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.
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Weitere Infos & Material


Chapter 1: Getting Started.- Chapter 2: A Unity Tour.- Chapter 3: Making a Scene.- Chapter 4: Making It Move: Scripting the Cube.- Chapter 5: Let’s Dance! Animation and Sound.- Chapter 6: Let’s Roll! Physics and Controls.- Chapter 7: Let’s Bowl! Advanced Physics.- Chapter 8: Let’s Play! Scripting the Game.- Chapter 9: The Game GUI.- Chapter 10: Using Unity iOS.- Chapter 11: Building for Real: Device Testing and App Submission.- Chapter 12: Presentation: Screens and Icons.- Chapter 13: Handling Device Input.- Chapter 14: Optimization.- Chapter 15: Where to Go from Here?.


Allan Fowler is currently a professor of software engineering and game development at Kennesaw State University and is a former senior lecturer in game design at Waiariki Institute of Technology. Allan managed a multinational research project which involved investigating the use of a free game development tool for children called Kodu Game Lab. This award winning research received considerable attention from the local, national and International media. In his spare time Allan teaches martial arts, is a keen armature photographer, and makes video games.



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