Buch, Englisch, 514 Seiten, Format (B × H): 183 mm x 235 mm, Gewicht: 1072 g
Buch, Englisch, 514 Seiten, Format (B × H): 183 mm x 235 mm, Gewicht: 1072 g
ISBN: 978-1-68392-672-6
Verlag: Mercury Learning and Information
No detailed description available for "Computer Graphics Programming in OpenGL with C++".
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1: Getting Started
2: The OpenGL Graphics Pipeline
3: Mathematical Foundations
4: Managing 3D Graphics Data
5: Texture Mapping
6: 3D Models
7: Lighting
8: Shadows
9: Sky and Backgrounds
10: Enhancing Surface Detail
11: Parametric Surfaces
12: Tessellation
13: Geometry Shaders
14: Other Techniques
15: Simulating Water
16: Ray Tracing
17: Stereoscopy
Appendix A: Installation and Setup for Windows (PC)
Appendix B: Installation and Setup for Macintosh
Appendix C: Using the Nsight Graphics Debugger
Index
Companion Files:
(also available for downloading by writing to the publisher at info@merclearning.com)
- The source code for every program in the book, organized by chapter
- The OBJ models used in the examples, and the various texture files
- Cubemaps and skydomes for generating environments
- Height maps and normal maps for achieving realistic detail
- High resolution copies of all of the book's figures




