Buch, Englisch, 320 Seiten, Format (B × H): 152 mm x 226 mm, Gewicht: 431 g
Buch, Englisch, 320 Seiten, Format (B × H): 152 mm x 226 mm, Gewicht: 431 g
ISBN: 978-0-415-63756-5
Verlag: Taylor & Francis
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Interaktionsdesign für Computerspiele
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Freizeitsoziologie, Konsumsoziologie, Alltagssoziologie, Populärkultur
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
Weitere Infos & Material
Foreword by Owen Good Introduction: Sports Videogames: Mapping the Field Mia Consalvo, Konstantin Mitgutsch, Abraham Stein I. Defining the Game 1. Games, Sports, and Sport Videogames: Designed Challenges in Racing Games Jonas Linderoth 2. A Tale of Two Games: Football and FIFA 12 Miguel Sicart 3. What Are Sports Videogames? Ian Bogost 4. Joga Bonito: Beautiful Play, Sports and Digital Games Henry Lowood 5. Women, Sports and Videogames Mia Consalvo II. Remediating & Complicating 6. Playing the Game on Television Abe Stein 7. It's in the Game? Shifting the Scene with Online Play Christopher Paul 8. The Slow Grind: Skateboarding Videogames and the Culture and Practice of Skateboarding John Sharp 10. Likeness Licensing Litigation: Student Athletes and the Future of Sports Videogames Nina Huntemann III. Fans & Players 10. Playing Ball: Fan Experiences in Basketball Videogames Fares Kayali 11. Eventful Masculinities: Negotiations of Hegemonic Sporting Masculinities at LANs Emma Witkowski 12. Sports Gaming in Everyday Life: A Meaning Oriented Exploration of the Appropriation of the Online Football Manager Game Hattrick Jeff Wimmer & Jana Nickol 13. Why Sports Videogames Matter to Their Players: Exploring Meaningful Experiences in Playographies Konstantin Mitgutsch 14. Using Sports Videogames to Promote Real-World Physical Activity Among Young Adolescents Cheryl Olsen