Cossu | Game Development with GameMaker Studio 2 | E-Book | www.sack.de
E-Book

E-Book, Englisch, 532 Seiten

Reihe: Apress Access Books

Cossu Game Development with GameMaker Studio 2

Make Your Own Games with GameMaker Language
1. Auflage 2019
ISBN: 978-1-4842-5010-5
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark

Make Your Own Games with GameMaker Language

E-Book, Englisch, 532 Seiten

Reihe: Apress Access Books

ISBN: 978-1-4842-5010-5
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark



Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML).

Game Development with GameMaker Studio 2  covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development.

Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls inyour projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io.

What You’ll Learn

  • Create games for different genres
  • Master GameMaker Language (GML) programming
  • Apply game design principles
  • Delve into game programming patterns

Who This Book is For

Video game enthusiasts interested in game development and design. No prior programming experience is required.
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Zielgruppe


Professional/practitioner


Autoren/Hrsg.


Weitere Infos & Material


Chapter 1: Overview.- Chapter 2: Hello World!.- Chapter 3: Card Game (Part 1).- Chapter 4: Card Game (Part 2).- Chapter 5: Fixed Shooter.- Chapter 6: Shoot 'em Up!.- Chapter 7: Designing Bosses.- Chapter 8: Single-Screen Platformer.- Chapter 9: Scrolling Platformer.- Chapter 10: Designing Platformers.- Chapter 11: Metroidvania (Part 1).- Chapter 12: Metroidvania (Part 2).- Chapter 13: Designing Fun Games.- Chapter 14: What's Next?


Sebastiano M. Cossu  is a software engineer and game developer.Video games have always been his greatest passion and he began studying game development at an early age. Sebastiano started working with GameMaker in 2002 and has worked with every version of the software since then. 



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