Buch, Englisch, 482 Seiten, Format (B × H): 189 mm x 246 mm, Gewicht: 857 g
Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines
Buch, Englisch, 482 Seiten, Format (B × H): 189 mm x 246 mm, Gewicht: 857 g
ISBN: 978-0-367-70780-4
Verlag: CRC Press
Key Features:
- The goal of this book is to teach the fundamentals of 3D modeling video game characters in a simplified, logical progression optimized for learning at a beginner level.
- Rigging principles (Linking, Inverse Kinematics [IK], Forward Kinematics [FK], Skin Deformation, Weighting Vertices and more) are introduced in a gradual progression to allow maximum comprehension and retention.
- This series of modeling exercises is the result of having successfully taught over 1000 video game students the fundamentals of 3D modeling.
- This complete, clearly written and concise text is written for self-paced learning, helping those instructors who might not be fully trained in 3D modeling and those interested in self-teaching.
- Includes instructions and project files for exporting the finished project environment into the 3D game engine, Unity.
- A companion site (www.3dsMaxBasics.com) includes working 3ds Max project files for chapters, notes and corrections, a 3ds Max user interface, 3ds Max shortcut keys and more.
Zielgruppe
Professional, Professional Practice & Development, and Undergraduate Core
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Interaktionsdesign für Computerspiele
- Mathematik | Informatik EDV | Informatik Business Application Unternehmenssoftware
- Geisteswissenschaften Kunst Kunstformen, Kunsthandwerk Installations-, Aktions-, Computer- und Videokunst
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
Weitere Infos & Material
Acknowledgments. Author. Introduction. Chapter 1: Character Design. Chapter 2: Character Modeling: The Knight. Chapter 3: Rigging Basics. Chapter 4: Character Modeling: The Warhorse Knight. Chapter 5: Character Rigging: Skin and the CAT Rig. Chapter 6: Rigging the Warhorse Knight. Chapter 7: Character Modeling: The Dragon. Chapter 8: Rigging the Dragon. Chapter 9: Character Animations. Chapter 10: Exporting to the Game Engine. Index.