E-Book, Englisch, 784 Seiten
Cutsuridis / Hussain Perception-Action Cycle
1. Auflage 2011
ISBN: 978-1-4419-1452-1
Verlag: Springer-Verlag
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Models, Architectures, and Hardware
E-Book, Englisch, 784 Seiten
ISBN: 978-1-4419-1452-1
Verlag: Springer-Verlag
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Autoren/Hrsg.
Weitere Infos & Material
1;Perception-Action Cycle: Models, Architectures, and Hardware;1
1.1;Preface;5
1.2;Contents
;7
1.3;Contributors;11
1.4;Part I Computational Neuroscience Models;15
1.4.1;1 The Role of Attention in Shaping Visual Perceptual Processes;18
1.4.1.1;1.1 Introduction;18
1.4.1.2;1.2 Connecting Attention, Recognition, and Binding;21
1.4.1.3;1.3 Finding the Right Subset of Neural Pathways on a Recurrent Pass;28
1.4.1.4;1.4 Vision as Dynamic Tuning of a General Purpose Processor;32
1.4.1.5;References;33
1.4.2;2 Sensory Fusion;35
1.4.2.1;2.1 Introduction;35
1.4.2.2;2.2 Audio--Visual Integration;38
1.4.2.2.1;2.2.1 Audio--Visual Integration in the Superior Colliculus: Neurophysiological and Behavioral Evidence(Overview and Model Justification);38
1.4.2.2.2;2.2.2 Model Components;41
1.4.2.2.3;2.2.3 Results;43
1.4.2.2.3.1;2.2.3.1 Enhancement and Inverse Effectiveness;43
1.4.2.2.3.2;2.2.3.2 Cross-Modal Suppression;45
1.4.2.2.3.3;2.2.3.3 Within-Modal Suppression Without Cross-Modal Suppression;48
1.4.2.2.3.4;2.2.3.4 Cross-Modal Facilitation and Ventriloquism Phenomenon;48
1.4.2.2.4;2.2.4 Successes, Limitations and Future Challenges;52
1.4.2.3;2.3 Visual--Tactile Integration;54
1.4.2.3.1;2.3.1 Visual--Tactile Representation of Peripersonal Space: Neurophysiological and Behavioral Evidence(Overview and Model Justification);54
1.4.2.3.2;2.3.2 A Neural Network Model for Peri-Hand Space Representation: Simulation of a Healthy Subject and a RBD Patient (Model Components and Results 1);56
1.4.2.3.2.1;2.3.2.1 Simulation of the Healthy Subject;59
1.4.2.3.2.2;2.3.2.2 Simulation of the RBD Patient with Left Tactile Extinction;61
1.4.2.3.3;2.3.3 Modeling Peri-Hand Space Resizing: Simulation of Tool-Use Training (Model Components and Results 2);63
1.4.2.3.4;2.3.4 Successes, Limitations and Future Challenges;67
1.4.2.4;2.4 Conclusions;70
1.4.2.5;References;72
1.4.3;3 Modelling Memory and Learning Consistently from Psychology to Physiology;75
1.4.3.1;3.1 Introduction;76
1.4.3.2;3.2 The Recommendation Architecture Model;77
1.4.3.3;3.3 Review of Experimental Data Literature;83
1.4.3.3.1;3.3.1 Semantic Memory;83
1.4.3.3.2;3.3.2 Episodic Memory;84
1.4.3.3.3;3.3.3 Procedural Memory;84
1.4.3.3.4;3.3.4 Working Memory;85
1.4.3.3.5;3.3.5 Priming Memory;86
1.4.3.3.6;3.3.6 Dissociations Indicating Separate Memory Systems;87
1.4.3.4;3.4 Other Modelling Approaches;87
1.4.3.5;3.5 Brain Anatomy and the Recommendation Architecture Model;90
1.4.3.5.1;3.5.1 Cortical Structure;90
1.4.3.5.2;3.5.2 Cortical Information Models;90
1.4.3.5.2.1;3.5.2.1 Information Model for a Cortical Area;91
1.4.3.5.2.2;3.5.2.2 Information Model for a Cortical Column;95
1.4.3.5.2.3;3.5.2.3 Information Model for a Pyramidal Neuron;98
1.4.3.5.2.4;3.5.2.4 Pyramidal Neuron Dynamics;101
1.4.3.5.3;3.5.3 Structure of the Basal Ganglia and Thalamus;104
1.4.3.5.4;3.5.4 Information Models for the Thalamus and Basal Ganglia;105
1.4.3.5.4.1;3.5.4.1 Information Model for the Thalamus;106
1.4.3.5.4.2;3.5.4.2 Information Model for the Striatum;107
1.4.3.5.4.3;3.5.4.3 Information Model for the GPi and SNr;109
1.4.3.5.4.4;3.5.4.4 Information Model for the Nucleus Accumbens;109
1.4.3.5.5;3.5.5 Structure of the Hippocampal System;109
1.4.3.5.6;3.5.6 Information Model for the Hippocampal System;110
1.4.3.5.7;3.5.7 Structure of the Cerebellum;114
1.4.3.5.8;3.5.8 Information Model for the Cerebellum;114
1.4.3.6;3.6 Modelling of Memory and Learning Phenomena;116
1.4.3.6.1;3.6.1 Receptive Fields Stability and Memory;116
1.4.3.6.2;3.6.2 Development and Evolution of Indirect Activation Recommendation Strengths;118
1.4.3.6.3;3.6.3 Semantic Memory;119
1.4.3.6.4;3.6.4 Working Memory;122
1.4.3.6.5;3.6.5 Episodic Memory;124
1.4.3.6.6;3.6.6 Priming Memory;126
1.4.3.6.7;3.6.7 Procedural Memory;127
1.4.3.7;3.7 Mapping Between Different Levels of Description;128
1.4.3.8;3.8 More Complex Cognitive Processes;130
1.4.3.8.1;3.8.1 Attention;130
1.4.3.8.2;3.8.2 Emotion and Reward;131
1.4.3.8.3;3.8.3 Sleep;132
1.4.3.8.4;3.8.4 Mental Image Manipulation;133
1.4.3.8.5;3.8.5 Self-Awareness;134
1.4.3.8.6;3.8.6 Imagination;135
1.4.3.8.7;3.8.7 Planning;137
1.4.3.8.8;3.8.8 Stream of Consciousness;138
1.4.3.9;3.9 Electronic Implementations;139
1.4.3.10;3.10 Conclusions;140
1.4.3.11;References;141
1.4.4;4 Value Maps, Drives, and Emotions;146
1.4.4.1;4.1 Overview of the DECIDER Model;146
1.4.4.2;4.2 Review of Experimental Data;147
1.4.4.2.1;4.2.1 Behavioral Data on Risky Decision Making;147
1.4.4.2.2;4.2.2 Data on Neural Bases of Cognitive-Emotional Decision Making;151
1.4.4.3;4.3 Review of Previous Decision Models;155
1.4.4.3.1;4.3.1 Psychological Models Without Explicit Brain Components;155
1.4.4.3.2;4.3.2 Models of Brain Area Involvement in Cognitive-Emotional Decision Making;157
1.4.4.4;4.4 Organization of the Model;158
1.4.4.4.1;4.4.1 Fuzzy Emotional Traces and Adaptive Resonance;158
1.4.4.4.2;4.4.2 Effects of Learning;162
1.4.4.4.3;4.4.3 Adaptive Resonance and Its Discontents: Relative Versus Absolute Emotional Values;163
1.4.4.4.4;4.4.4 Higher Level and Deliberative Rules;167
1.4.4.5;4.5 A Simplified Simulation;169
1.4.4.6;4.6 Concluding Remarks;172
1.4.4.6.1;4.6.1 Predictions and Syntheses;172
1.4.4.6.2;4.6.2 Extension to a Multi-Drive Multiattribute Decision Model;174
1.4.4.6.3;4.6.3 The Larger Human Picture;175
1.4.4.7;References;176
1.4.5;5 Computational Neuroscience Models: Error Monitoring, Conflict Resolution, and Decision Making;180
1.4.5.1;5.1 Models of Cognitive Control;182
1.4.5.1.1;5.1.1 Biased Competition Model;182
1.4.5.1.2;5.1.2 Neural Models of Decision-Making;183
1.4.5.2;5.2 Medial Prefrontal Cortex and Performance Monitoring;183
1.4.5.2.1;5.2.1 Models of Performance Monitoring;184
1.4.5.2.1.1;5.2.1.1 Comparator Model;184
1.4.5.2.1.2;5.2.1.2 Conflict Monitoring Model;184
1.4.5.2.1.3;5.2.1.3 Action Selection Model;186
1.4.5.3;5.3 Error Likelihood Model;186
1.4.5.3.1;5.3.1 Testing the Error Likelihood Model;187
1.4.5.3.2;5.3.2 Risk;189
1.4.5.3.3;5.3.3 Multiple Response Effects;190
1.4.5.3.3.1;5.3.3.1 Cognitive Control Effects Driven by Error Likelihood, Conflict, and Errors;191
1.4.5.4;5.4 Future Challenges;192
1.4.5.4.1;5.4.1 Reward as well as Error Likelihood?;192
1.4.5.5;5.5 Toward a More Comprehensive Model of Performance Monitoring;192
1.4.5.6;5.6 Concluding Remarks;193
1.4.5.7;References;194
1.4.6;6 Neural Network Models for Reaching and Dexterous Manipulation in Humans and Anthropomorphic Robotic Systems;197
1.4.6.1;6.1 Introduction;198
1.4.6.2;6.2 Overview;199
1.4.6.2.1;6.2.1 Overview of the Neural Network Model for Arm Reaching and Grasping;199
1.4.6.2.2;6.2.2 Modular Multinetwork Architecture for Learning Reaching, and Grasping Tasks;199
1.4.6.3;6.3 Experimental and Computational Neurosciences Background;200
1.4.6.3.1;6.3.1 Review of Experimental Data Literature;200
1.4.6.3.2;6.3.2 Review of Previous Modeling Attempts;201
1.4.6.4;6.4 The Neural Network Model Architecture;203
1.4.6.4.1;6.4.1 Model Components;203
1.4.6.4.1.1;6.4.1.1 The Basic Module;203
1.4.6.4.1.2;6.4.1.2 Learning the Inverse Kinematics of the Arm and Fingers: LM1;204
1.4.6.4.1.3;6.4.1.3 Learning to Associate Object's Intrinsic Properties and Grasping Postures: LM2;208
1.4.6.5;6.5 Simulations Results, Limitations, and Future Challenges;211
1.4.6.5.1;6.5.1 Simulation Results;211
1.4.6.5.1.1;6.5.1.1 Generation of Reaching and Grasping Trajectories;211
1.4.6.5.1.2;6.5.1.2 Learning Capabilities, Training, and Generalization Errors of the GRASP Module;213
1.4.6.5.1.3;6.5.1.3 Analysis of the Neural Activity of the GRASP Module During Performance;216
1.4.6.5.2;6.5.2 Discussion;218
1.4.6.5.2.1;6.5.2.1 Reaching and Grasping Performance;218
1.4.6.5.2.2;6.5.2.2 Neural Activity of the GRASP Module;219
1.4.6.5.2.3;6.5.2.3 Model Assumptions, Limitations, and Possible Solutions to Challenge Them;221
1.4.6.6;6.6 Conclusion;222
1.4.6.7;References;223
1.4.7;7 Schemata Learning;228
1.4.7.1;7.1 Introduction;228
1.4.7.2;7.2 Review of Prior Models and Neuroscience Evidences;229
1.4.7.3;7.3 Proposed Model;233
1.4.7.3.1;7.3.1 General;233
1.4.7.3.2;7.3.2 Training;236
1.4.7.3.3;7.3.3 Action Generation in Physical Environment and Motor Imagery;237
1.4.7.4;7.4 Setup of Humanoid Robot Experiments;237
1.4.7.5;7.5 Experimental Results;239
1.4.7.5.1;7.5.1 Overall Task Performances in the End of Development;239
1.4.7.5.2;7.5.2 Development Processes;240
1.4.7.5.3;7.5.3 Analyses;242
1.4.7.6;7.6 Discussion;244
1.4.7.6.1;7.6.1 Summary of the Robot Experiments;244
1.4.7.6.2;7.6.2 Schemata Learning from Developmental Psychological Views;245
1.4.7.7;7.7 Summary;247
1.4.7.8;References;248
1.4.8;8 The Perception-Conceptualisation-Knowledge Representation-Reasoning Representation-Action Cycle: The View from the Brain;251
1.4.8.1;8.1 Introduction;251
1.4.8.2;8.2 The GNOSYS Model;255
1.4.8.2.1;8.2.1 The Basic GNOSYS Robot Platform and Environment;255
1.4.8.2.2;8.2.2 Information Flow and GNOSYS Sub-systems;255
1.4.8.2.2.1;8.2.2.1 Perception;256
1.4.8.2.2.2;8.2.2.2 Memory;257
1.4.8.2.2.3;8.2.2.3 Action Execution;258
1.4.8.3;8.3 The GNOSYS Model Processing Details;259
1.4.8.3.1;8.3.1 The GNOSYS Perception System;259
1.4.8.3.2;8.3.2 Learning Attended Object Representations;261
1.4.8.3.3;8.3.3 Learning Expectation of Reward;264
1.4.8.3.4;8.3.4 The GNOSYS Concept System;266
1.4.8.4;8.4 The Development of Internal Models in the Brain;267
1.4.8.5;8.5 Thinking as Mental Simulation;271
1.4.8.6;8.6 Creativity as Unattended Mental Simulation;273
1.4.8.6.1;8.6.1 Simulation Results for Unusual Uses of a Cardboard Box;276
1.4.8.6.1.1;8.6.1.1 Meta Goal;277
1.4.8.6.1.2;8.6.1.2 Object Codes;277
1.4.8.6.1.3;8.6.1.3 Affordance Codes;277
1.4.8.6.1.4;8.6.1.4 Mental Simulation Loop;277
1.4.8.6.1.5;8.6.1.5 Error Monitor;278
1.4.8.6.1.6;8.6.1.6 Attention;278
1.4.8.7;8.7 Reasoning as Rewarded Mental Simulation;280
1.4.8.7.1;8.7.1 Non-linguistic Reasoning;280
1.4.8.7.2;8.7.2 Setting Up the Linguistic Machinery;283
1.4.8.7.3;8.7.3 Linguistic Reasoning;283
1.4.8.8;8.8 Overall Results of the System;285
1.4.8.8.1;8.8.1 Experiments;285
1.4.8.8.2;8.8.2 Results;287
1.4.8.8.3;8.8.3 Extensions Needed;287
1.4.8.9;8.9 Relation to Other Cognitive System Architectures;288
1.4.8.10;8.10 Conclusions;289
1.4.8.11;References;291
1.4.9;9 Consciousness, Decision-Making and Neural Computation;294
1.4.9.1;9.1 Introduction;295
1.4.9.2;9.2 A Higher Order Syntactic Thought Theory of Consciousness;296
1.4.9.2.1;9.2.1 Multiple Routes to Action;296
1.4.9.2.2;9.2.2 A Computational Hypothesis of Consciousness;299
1.4.9.2.3;9.2.3 Adaptive Value of Processing in the System That Is Related to Consciousness;300
1.4.9.2.4;9.2.4 Symbol Grounding;302
1.4.9.2.5;9.2.5 Qualia;303
1.4.9.2.6;9.2.6 Pathways;304
1.4.9.2.7;9.2.7 Consciousness and Causality;305
1.4.9.2.8;9.2.8 Consciousness, a Computational System for Higher Order Syntactic Manipulation of Symbols, and a Commentary or Reporting Functionality;306
1.4.9.3;9.3 Selection Between Conscious vs. Unconscious Decision-Making and Free Will;308
1.4.9.3.1;9.3.1 Dual Routes to Action;308
1.4.9.3.2;9.3.2 The Selfish Gene vs. the Selfish Phene;311
1.4.9.3.3;9.3.3 Decision-Making Between the Implicit and Explicit Systems;313
1.4.9.3.4;9.3.4 Free Will;314
1.4.9.4;9.4 Decision-Making and ``Subjective Confidence'';315
1.4.9.4.1;9.4.1 Neural Networks for Decision-Making That Reflect ``Subjective Confidence'' in Their Firing Rates;316
1.4.9.4.2;9.4.2 A Model for Decisions About Confidence Estimates;320
1.4.9.5;9.5 Oscillations and Stimulus-Dependent Neuronal Synchrony: Their Role in Information Processing in the Ventral Visual System and in Consciousness;324
1.4.9.6;9.6 A Neural Threshold for Consciousness: The Neurophysiology of Backward Masking;327
1.4.9.6.1;9.6.1 The Neurophysiology and Psychophysics of Backward Masking;327
1.4.9.6.2;9.6.2 The Relation to Blindsight;329
1.4.9.7;9.7 The Speed of Visual Processing Within a Cortical Visual Area Shows That Top-Down Interactions with Bottom-Up Processes Are Not Essential for Conscious Visual Perception;330
1.4.9.8;9.8 Comparisons with Other Approaches to Consciousness;331
1.4.9.9;References;335
1.4.10;10 A Review of Models of Consciousness;341
1.4.10.1;10.1 Introduction;341
1.4.10.2;10.2 The Models of Consciousness;343
1.4.10.2.1;10.2.1 The Higher Order Thought Model;343
1.4.10.2.2;10.2.2 The Working Memory Model;344
1.4.10.2.3;10.2.3 The Global Workspace Model;345
1.4.10.2.4;10.2.4 The Complexity Model;346
1.4.10.2.5;10.2.5 The Recurrent Model;347
1.4.10.2.6;10.2.6 The Neural Field Model;347
1.4.10.2.7;10.2.7 The Relational Mind;348
1.4.10.2.8;10.2.8 The Attention-Based CODAM Model;348
1.4.10.2.9;10.2.9 Further Models of Consciousness;350
1.4.10.3;10.3 Criteria for the Review;350
1.4.10.3.1;10.3.1 Fits to Experimental Data;351
1.4.10.3.2;10.3.2 The Presence of Attention;352
1.4.10.3.3;10.3.3 As Providing an Explanation of Mental Diseases;354
1.4.10.3.4;10.3.4 Existence of an Inner Self;355
1.4.10.4;10.4 The Test Results;356
1.4.10.4.1;10.4.1 Higher Order Thought;357
1.4.10.4.2;10.4.2 Working Memory;358
1.4.10.4.3;10.4.3 Global Workspace;358
1.4.10.4.4;10.4.4 Complexity;358
1.4.10.4.5;10.4.5 Recurrence;358
1.4.10.4.6;10.4.6 Neural Field Theory;359
1.4.10.4.7;10.4.7 Relational Mind;359
1.4.10.4.8;10.4.8 CODAM;359
1.4.10.4.9;10.4.9 Possible Model Fusion;359
1.4.10.5;10.5 Conclusions;360
1.4.10.6;References;361
1.5;Part II Cognitive Architectures;364
1.5.1;11 Vision, Attention Control, and Goals Creation System;367
1.5.1.1;11.1 Overview;367
1.5.1.2;11.2 Computational Models of Visual Attention;368
1.5.1.2.1;11.2.1 Bottom-Up Visual Attention;368
1.5.1.2.2;11.2.2 Top-Down Visual Attention;370
1.5.1.2.3;11.2.3 Attentional Selection: Attention as a Controller;370
1.5.1.2.4;11.2.4 CODAM: COrollary Discharge of Attention Movement;371
1.5.1.3;11.3 Applications;372
1.5.1.3.1;11.3.1 Scene/Object Recognition;372
1.5.1.3.2;11.3.2 Novelty Detection and Video Summarization;373
1.5.1.3.3;11.3.3 Robotic Vision;374
1.5.1.4;11.4 Volumetric Saliency by Feature Competition;375
1.5.1.5;11.5 Problem Formulation;376
1.5.1.6;11.6 Saliency-Based Video Classification;378
1.5.1.7;11.7 Evaluation of Classification Performance;380
1.5.1.8;11.8 Action Recognition;384
1.5.1.9;11.9 Spatiotemporal Point Detection;385
1.5.1.10;11.10 Discussion;386
1.5.1.11;References;387
1.5.2;12 Semantics Extraction From Multimedia Data: An Ontology-Based Machine Learning Approach;391
1.5.2.1;12.1 Introduction;391
1.5.2.2;12.2 Fusing at the Semantic Level;393
1.5.2.2.1;12.2.1 Low-, Mid- and High-Level Fusion;393
1.5.2.2.1.1;12.2.1.1 Low-Level Fusion;394
1.5.2.2.1.2;12.2.1.2 Mid-Level Fusion;394
1.5.2.2.1.3;12.2.1.3 High-Level Fusion;394
1.5.2.2.2;12.2.2 Redundancy and Complementarity of Multimedia Information;395
1.5.2.2.2.1;12.2.2.1 Complementarity;395
1.5.2.2.2.2;12.2.2.2 Redundancy;396
1.5.2.2.3;12.2.3 Physical and Logical Document Structure;397
1.5.2.2.4;12.2.4 Practical Considerations;398
1.5.2.3;12.3 Methodology;400
1.5.2.3.1;12.3.1 Motivation;400
1.5.2.3.2;12.3.2 Problem Formulation;401
1.5.2.3.2.1;12.3.2.1 Reference Functions;402
1.5.2.3.2.2;12.3.2.2 Approximation Functions;402
1.5.2.3.2.3;12.3.2.3 Distance Between A-Boxes;402
1.5.2.3.3;12.3.3 Using Directed Graphs;403
1.5.2.3.3.1;12.3.3.1 Set of DL Assertions as Directed Graphs;403
1.5.2.3.4;12.3.4 Optimal Graph Expansion Operators;405
1.5.2.3.4.1;12.3.4.1 Elementary Operators;405
1.5.2.3.4.2;12.3.4.2 Greedy Search for Optimal Operators;405
1.5.2.3.4.3;12.3.4.3 Optimal Elementary Operators;406
1.5.2.3.4.4;12.3.4.4 Optimal Edge Addition;406
1.5.2.3.4.5;12.3.4.5 Optimal Vertex Addition;406
1.5.2.3.4.6;12.3.4.6 Complexity Issues;407
1.5.2.3.5;12.3.5 Scoring Functions for Graph Expansion Operators;407
1.5.2.3.5.1;12.3.5.1 Graph Local Representations;408
1.5.2.3.5.2;12.3.5.2 Representing Graph Paths as Features;409
1.5.2.3.5.3;12.3.5.3 Example;409
1.5.2.3.5.4;12.3.5.4 Representing Uncertainty;410
1.5.2.3.5.5;12.3.5.5 Complexity Issues;410
1.5.2.3.5.6;12.3.5.6 Soft Classifiers as scoring functions;411
1.5.2.4;12.4 Evaluation;412
1.5.2.4.1;12.4.1 Experimental Setting;412
1.5.2.4.1.1;12.4.1.1 Data;412
1.5.2.4.1.2;12.4.1.2 Methodology;413
1.5.2.4.2;12.4.2 Evaluation Results;415
1.5.2.5;12.5 Related Work;417
1.5.2.6;12.6 Conclusions;418
1.5.2.7;References;418
1.5.3;13 Cognitive Algorithms and Systems of Episodic Memory, Semantic Memory, and Their Learnings;420
1.5.3.1;13.1 Introduction;420
1.5.3.2;13.2 Computational Systems of Episodic Memory, Semantic Memory, and Their Learnings;422
1.5.3.2.1;13.2.1 Cognitive Systems of Learning and Memory;422
1.5.3.2.1.1;13.2.1.1 Collins and Quillian's Hierarchical Network Model;423
1.5.3.2.1.2;13.2.1.2 ACT-R;424
1.5.3.2.1.3;13.2.1.3 CLARION;426
1.5.3.2.2;13.2.2 Connectionist Systems of Episodic Memory, Semantic Memory and Their Learnings;427
1.5.3.3;13.3 A Multileveled Network System of Episodic Memory, Semantic Memory, and Their Learnings;430
1.5.3.3.1;13.3.1 Single Memory: To Locally Store Information;433
1.5.3.3.2;13.3.2 Memory Triangle: To Learn Meanings or Common Features;434
1.5.3.3.3;13.3.3 Organizing Memory Triangles: To Learn a Knowledge Structure;435
1.5.3.3.4;13.3.4 Conceptual Learning: To Ground Symbols to Their Meanings;435
1.5.3.3.5;13.3.5 Episodic Storage: To Store Episodic Memory;436
1.5.3.4;13.4 Simulating Episodic Memory, Semantic Memory, and Their Learnings;438
1.5.3.4.1;13.4.1 Episodic Learning, Serial Recall, and Recognition;438
1.5.3.4.2;13.4.2 Dreaming, Learning, and Memory Consolidation;440
1.5.3.4.3;13.4.3 Retrograde Amnesia and Anterograde Amnesia;442
1.5.3.4.4;13.4.4 Developmental Amnesia;443
1.5.3.4.5;13.4.5 Dense Amnesia and Direct Semantic Learning;445
1.5.3.4.6;13.4.6 Robustness and Flexibility;447
1.5.3.5;13.5 Future Challenges;447
1.5.3.6;References;448
1.5.4;14 Motivational Processes Within the Perception--Action Cycle;452
1.5.4.1;14.1 Overview;452
1.5.4.2;14.2 Background: Data and Models Relevant to Motivational Representations, Processes, and Structures;454
1.5.4.2.1;14.2.1 Previous Work on Motivation;454
1.5.4.2.2;14.2.2 Previous Work on Personality;456
1.5.4.2.3;14.2.3 Previous Work on Cognitive Architectures;458
1.5.4.2.4;14.2.4 Essential Desiderata;459
1.5.4.3;14.3 The CLARION Cognitive Architecture: The Role of Motivational Variables;459
1.5.4.3.1;14.3.1 Overview of CLARION;459
1.5.4.3.2;14.3.2 The Action-Centered Subsystem;461
1.5.4.3.3;14.3.3 The Non-Action-Centered Subsystem;463
1.5.4.3.4;14.3.4 The Motivational Subsystem;464
1.5.4.3.5;14.3.5 The Meta-Cognitive Subsystem;467
1.5.4.3.6;14.3.6 Model of Personality Within CLARION;468
1.5.4.4;14.4 Results, Successes, Limitations, and Future Challenges;469
1.5.4.4.1;14.4.1 Some Simulation Results;469
1.5.4.4.2;14.4.2 Implications, Limitations, and Future Work;473
1.5.4.5;References;474
1.5.5;15 Cognitive Algorithms and Systems of Error Monitoring, Conflict Resolution and Decision Making;476
1.5.5.1;15.1 Overview;476
1.5.5.2;15.2 Algorithm/System Justification;478
1.5.5.3;15.3 The Algorithm/System and How It Deviates from Its Predecessors;479
1.5.5.3.1;15.3.1 Robot Task Model Components;480
1.5.5.3.1.1;15.3.1.1 Plan Coordination Components;481
1.5.5.3.1.2;15.3.1.2 Plan Components;482
1.5.5.3.1.3;15.3.1.3 Resources;483
1.5.5.3.2;15.3.2 Functional Architecture;483
1.5.5.3.3;15.3.3 Information Flow;484
1.5.5.3.4;15.3.4 Petri Net Model of Task Plans;486
1.5.5.4;15.4 Successes, Limitations and Future Challenges;496
1.5.5.5;References;498
1.5.6;16 Developmental Learning of Cooperative Robot Skills: A Hierarchical Multi-Agent Architecture;500
1.5.6.1;16.1 Introduction;501
1.5.6.2;16.2 Hierarchical Multi-Agent Control Framework;503
1.5.6.2.1;16.2.1 Mapping Agents to Degrees of Freedom;504
1.5.6.2.2;16.2.2 Hierarchical Architecture;504
1.5.6.2.3;16.2.3 Continuous Problem Setting;504
1.5.6.3;16.3 Agent Architecture: The Case of Robot Kinematic Chains;507
1.5.6.3.1;16.3.1 Basic Internal Functions of an Agent;509
1.5.6.3.2;16.3.2 Continuous Reinforcement Learning: Kinematic Chain;510
1.5.6.3.2.1;16.3.2.1 Q: Learning Method;510
1.5.6.3.2.2;16.3.2.2 State-Space Fuzzification for Continuous Problem Sets;511
1.5.6.3.2.3;16.3.2.3 Action Selection and Reward Function;512
1.5.6.4;16.4 Agent Architecture: The Case of Collaborative Mobile Robots;514
1.5.6.4.1;16.4.1 Continuous Reinforcement Learning: Mobile Robots;516
1.5.6.4.1.1;16.4.1.1 TD() Learning Method;516
1.5.6.4.1.2;16.4.1.2 TD() Learning with Linear Function Approximation;518
1.5.6.4.1.3;16.4.1.3 TD() Learning Method with Gradient Correction;519
1.5.6.4.1.4;16.4.1.4 Linear Function Approximation Using a Fuzzy Rule Base;520
1.5.6.5;16.5 The RL-Based Robot Control Architecture;523
1.5.6.6;16.6 Numerical Experiments: Results and Discussion;524
1.5.6.6.1;16.6.1 Single Kinematic Chain;524
1.5.6.6.2;16.6.2 Multi-Finger Grasp;529
1.5.6.6.3;16.6.3 Collaborative Mobile Robots: Box-Pushing Task;533
1.5.6.7;16.7 Conclusion and Future Work;539
1.5.6.8;References;540
1.5.7;17 Actions and Imagined Actions in Cognitive Robots;542
1.5.7.1;17.1 Introduction;543
1.5.7.2;17.2 The GNOSYS Playground;547
1.5.7.3;17.3 Forward/Inverse Model for Reaching: The Passive Motion Paradigm;550
1.5.7.4;17.4 Spatial Map and Pushing Sensorimotor Space;555
1.5.7.4.1;17.4.1 Acquisition of the Sensorimotor Space;555
1.5.7.4.2;17.4.2 Dynamics of the Sensorimotor Space;558
1.5.7.4.3;17.4.3 Value Field Dynamics: How Goal Influences Activity in SMS;561
1.5.7.4.4;17.4.4 Reaching Spatial Goals Using the Spatial Sensorimotor Space;562
1.5.7.4.5;17.4.5 Learning the Reward Structure in ``Pushing'' Sensorimotor Space;564
1.5.7.5;17.5 A Goal-Directed, Mental Sequence of ``Push--Move--Reach'';569
1.5.7.6;17.6 Discussion;571
1.5.7.7;References;573
1.5.8;18 Cognitive Algorithms and Systems: Reasoning and Knowledge Representation;576
1.5.8.1;18.1 Introduction;576
1.5.8.2;18.2 Neurons and Symbols;578
1.5.8.2.1;18.2.1 Abstraction;579
1.5.8.2.2;18.2.2 Modularity;579
1.5.8.2.3;18.2.3 Applications;580
1.5.8.2.4;18.2.4 Expressiveness;580
1.5.8.2.5;18.2.5 Representation;581
1.5.8.2.6;18.2.6 Nonclassical Reasoning;581
1.5.8.3;18.3 Neural-Symbolic Learning Systems;582
1.5.8.4;18.4 Technical Background;584
1.5.8.4.1;18.4.1 Neural Networks and Neural-Symbolic Systems;584
1.5.8.4.2;18.4.2 The Language of Connectionist Modal Logic;586
1.5.8.4.3;18.4.3 Reasoning About Time and Knowledge;588
1.5.8.5;18.5 Connectionist Nonclassical Reasoning;589
1.5.8.5.1;18.5.1 Connectionist Modal Reasoning;590
1.5.8.5.2;18.5.2 Connectionist Temporal Reasoning;591
1.5.8.5.3;18.5.3 Case Study;593
1.5.8.6;18.6 Fibring Neural Networks;596
1.5.8.7;18.7 Concluding Remarks;597
1.5.8.8;References;600
1.5.9;19 Information Theory of Decisions and Actions;604
1.5.9.1;19.1 Introduction;605
1.5.9.2;19.2 Rationale;606
1.5.9.3;19.3 Notation;608
1.5.9.3.1;19.3.1 Probabilistic Quantities;608
1.5.9.3.2;19.3.2 Entropy and Information;608
1.5.9.4;19.4 Markov Decision Processes;610
1.5.9.4.1;19.4.1 MDP: Definition;610
1.5.9.4.2;19.4.2 The Value Function of an MDP and Its Optimization;611
1.5.9.5;19.5 Coupling Information with Decisions and Actions;613
1.5.9.5.1;19.5.1 Information and the Perception--Action Cycle;613
1.5.9.5.1.1;19.5.1.1 Causal Bayesian Networks;614
1.5.9.5.1.2;19.5.1.2 Bayesian Network for a Reactive Agent;614
1.5.9.5.1.3;19.5.1.3 Bayesian Network for a General Agent;615
1.5.9.5.2;19.5.2 Actions as Coding;616
1.5.9.5.3;19.5.3 Information-To-Go;619
1.5.9.5.3.1;19.5.3.1 A Bellman Picture;619
1.5.9.5.3.2;19.5.3.2 Perfectly Adapted Environments;619
1.5.9.5.3.3;19.5.3.3 Predictive Information;620
1.5.9.5.3.4;19.5.3.4 Symmetry;621
1.5.9.5.4;19.5.4 The Balance of Information;621
1.5.9.5.4.1;19.5.4.1 The Data Processing Inequality and Chain Rules for Information;622
1.5.9.5.4.2;19.5.4.2 Multi-Information and Information in Directed Acyclic Graphs;623
1.5.9.6;19.6 Bellman Recursion for Sequential Information Processing;624
1.5.9.6.1;19.6.1 Introductory Remarks;625
1.5.9.6.2;19.6.2 Decision Complexity;626
1.5.9.6.3;19.6.3 Recursion Equation for the MDP Information-To-Go;628
1.5.9.6.3.1;19.6.3.1 The Environmental Response Term;628
1.5.9.6.3.2;19.6.3.2 The Decision Complexity Term;629
1.5.9.7;19.7 Trading Information and Value;629
1.5.9.7.1;19.7.1 The ``Free-Energy'' Functional;629
1.5.9.7.2;19.7.2 Perfectly Adapted Environments;632
1.5.9.8;19.8 Experiments and Discussion;633
1.5.9.8.1;19.8.1 Information-Value Trade-Off in a Maze;633
1.5.9.8.2;19.8.2 Soft vs. Sharp Policies;634
1.5.9.9;19.9 Conclusions;636
1.5.9.10;References;637
1.5.10;20 Artificial Consciousness;640
1.5.10.1;20.1 Introduction;640
1.5.10.2;20.2 Goals of Artificial Consciousness;643
1.5.10.2.1;20.2.1 Environment Coupling;645
1.5.10.2.2;20.2.2 Autonomy and Resilience;647
1.5.10.2.3;20.2.3 Phenomenal Experience;648
1.5.10.2.4;20.2.4 Semantics or Intentionality of the First Type;650
1.5.10.2.5;20.2.5 Self-Motivations or Intentionality of the Second Type;651
1.5.10.2.6;20.2.6 Information Integration;652
1.5.10.2.7;20.2.7 Attention;653
1.5.10.3;20.3 A Consciousness-Oriented Architecture;655
1.5.10.3.1;20.3.1 The Elementary Intentional Unit;657
1.5.10.3.2;20.3.2 The Intentional Module;659
1.5.10.3.3;20.3.3 The Intentional Architecture;662
1.5.10.3.4;20.3.4 Check List for Consciousness-Oriented Architectures;664
1.5.10.3.5;20.3.5 A Comparison with Other Approaches;666
1.5.10.4;20.4 Conclusion;668
1.5.10.5;References;670
1.6;Part III Hardware Implementations;675
1.6.1;21 Smart Sensor Networks;677
1.6.1.1;21.1 Overview;677
1.6.1.1.1;21.1.1 Wireless Sensor Networks Technology;678
1.6.1.1.2;21.1.2 Design Requirements and Issues;680
1.6.1.1.3;21.1.3 Implementation Issues;681
1.6.1.2;21.2 Engineering Technology Justifications;682
1.6.1.2.1;21.2.1 Application of Perception--Reason--ActionSensor Networks;682
1.6.1.2.1.1;21.2.1.1 Distributed Multi-robot Perception, Navigation, and Manipulation;683
1.6.1.2.1.2;21.2.1.2 Distributed Sense-and-Response Systems;684
1.6.1.2.1.3;21.2.1.3 Dynamic Situation Awareness and Decision Support Systems;686
1.6.1.2.2;21.2.2 Review of Application Challenges;686
1.6.1.2.3;21.2.3 Review of Previous Engineering Technology Systems;687
1.6.1.3;21.3 The System;688
1.6.1.3.1;21.3.1 Components;690
1.6.1.3.1.1;21.3.1.1 Data-Centric Sensor Network Protocols;690
1.6.1.3.1.2;21.3.1.2 Distributed Services;691
1.6.1.3.1.3;21.3.1.3 Distributed Perception--Reason--Action Modules;695
1.6.1.3.2;21.3.2 Proof of Concept;700
1.6.1.3.2.1;21.3.2.1 Multi-robot Control Applications;700
1.6.1.3.2.2;21.3.2.2 Real-Time Target Tracking Applications;702
1.6.1.3.3;21.3.3 Preliminary Results;703
1.6.1.3.3.1;21.3.3.1 Performance of Multi-robot Control Applications;703
1.6.1.3.3.2;21.3.3.2 Performance of Target Tracking Applications;704
1.6.1.4;21.4 Future Work;706
1.6.1.4.1;21.4.1 Future Extensions;706
1.6.1.5;References;708
1.6.2;22 Multisensor Fusion for Low-Power Wireless Microsystems;712
1.6.2.1;22.1 Introduction;712
1.6.2.2;22.2 ANNs in Electrochemical Sensor Fusion;715
1.6.2.3;22.3 Neural Hardware in VLSI Technology;718
1.6.2.3.1;22.3.1 Supervised ANN-Based Hardware;719
1.6.2.3.2;22.3.2 Unsupervised ANN-Based Hardware;719
1.6.2.4;22.4 Analytical Techniques for Counteracting Drift;721
1.6.2.4.1;22.4.1 Recalibration;721
1.6.2.4.2;22.4.2 Data Filtering;722
1.6.2.4.3;22.4.3 Drift Insensitivity;722
1.6.2.4.4;22.4.4 Fault Isolation;723
1.6.2.5;22.5 Lab-in-a-Pill;723
1.6.2.6;22.6 The ``Neural" Solution: Adaptive Stochastic Classifier;726
1.6.2.6.1;22.6.1 Continuous Restricted Boltzmann Machine;726
1.6.2.6.1.1;22.6.1.1 Continuous Stochastic Neuron;726
1.6.2.6.1.2;22.6.1.2 CRBM Learning Rule;727
1.6.2.6.2;22.6.2 Training Methodology;728
1.6.2.6.3;22.6.3 Simulation Results;729
1.6.2.6.3.1;22.6.3.1 With Simple, Multidimensional Overlapping Clusters;730
1.6.2.6.3.2;22.6.3.2 With 2D Non-Gaussian Meshed Clusters;732
1.6.2.6.3.3;22.6.3.3 With Real Drifting Data;734
1.6.2.7;22.7 CRBM Hardware and Experimental Results;737
1.6.2.7.1;22.7.1 Chip Implementation;737
1.6.2.7.2;22.7.2 Learning in Hardware;738
1.6.2.7.3;22.7.3 Regenerating Data With a Symmetric Distribution;740
1.6.2.7.4;22.7.4 Regenerating Data with a Nonsymmetric Distribution;741
1.6.2.7.5;22.7.5 Regenerating Data with a Doughnut-Shaped Distribution;742
1.6.2.8;22.8 Discussion and Future Works;743
1.6.2.9;22.9 Summary;745
1.6.2.10;References;745
1.6.3;23 Bio-Inspired Mechatronics and Control Interfaces;750
1.6.3.1;23.1 Overview;750
1.6.3.2;23.2 Previous Work;752
1.6.3.3;23.3 System Architecture;754
1.6.3.3.1;23.3.1 Background and Problem Definition;754
1.6.3.3.2;23.3.2 System Training Phase;754
1.6.3.3.2.1;23.3.2.1 Recording Arm Motion;755
1.6.3.3.2.2;23.3.2.2 Recording Muscle Activity;756
1.6.3.3.3;23.3.3 Data Representation;757
1.6.3.3.4;23.3.4 Decoding Arm Motion from EMG Signals;759
1.6.3.3.5;23.3.5 Modeling Human Arm Movement;761
1.6.3.3.5.1;23.3.5.1 Graphical Models;761
1.6.3.3.5.2;23.3.5.2 Building the Model;762
1.6.3.3.5.3;23.3.5.3 Inference Using the Graphical Model;765
1.6.3.3.6;23.3.6 Filtering Motion Estimates Using the Graphical Model;766
1.6.3.3.7;23.3.7 Robot Control;766
1.6.3.4;23.4 Experimental Results;768
1.6.3.4.1;23.4.1 Hardware and Experiment Design;768
1.6.3.4.2;23.4.2 Efficiency Assessment;769
1.6.3.5;23.5 Conclusion and Future Extensions;772
1.6.3.6;References;774
1.7;Index;777




