Czerkawski | Game Economy Design | Buch | 978-1-032-47990-3 | sack.de

Buch, Englisch, 192 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 301 g

Czerkawski

Game Economy Design

Metagame, Monetization and Live Operations
1. Auflage 2024
ISBN: 978-1-032-47990-3
Verlag: CRC Press

Metagame, Monetization and Live Operations

Buch, Englisch, 192 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 301 g

ISBN: 978-1-032-47990-3
Verlag: CRC Press


This book provides a comprehensive overview of game economy design. It begins with a high-level overview, then utilizes subsequent chapters to break this down into finer details, showing methods to approach the various problems and challenges involved in creating an intricate game economy and metagame experience. The content of the book extends to associated and related fields such as monetization and live operations.

The book contains step-by-step processes with best practices and examples, with content written from an empirical standpoint. The reader will gain insights into the components that form a game economy, how these components are utilized to shape a metagame experience and how monetization is integrated into this. The content will consider the work economy designers undertake during development through to postlaunch live operations.

The book will appeal to all game design professionals and students of game design that wish to gain a deeper understanding of how to develop game economies.

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Zielgruppe


Professional Practice & Development


Autoren/Hrsg.


Weitere Infos & Material


Introduction, 1. Outlining Game Economy Design, 2. Game Economy and the Metagame, 3. Processes, Design Skills and Development Strategies, 4. Monetization, 5. Maintaining the Systems, 6. Getting into the Business, Work and Skills, 7. Case Studies


Charlie Czerkawski is a game economy and monetization designer, with over 15 years of experience. He co-founded the Scottish independent development studio, Guerilla Tea, which operated from 2011 to 2017. Most recently, his career has taken him around Europe, focusing on larger projects including the hit mobile game, Shadowgun Legends.



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