Concepts and Design
Buch, Englisch, 95 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 1825 g
ISBN: 978-1-4842-1717-7
Verlag: Apress
- Aims to be first book to market on Android Studio games development
- Pairs nicely as an "add-on" book to an Apress best seller, Learn Android Studio IDE by Gerber and Craig.
- Android is highly relevant on MIS as well as for revenue purposes SpringerLink, Safari, Books24x7.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1. Installing Android Studio.- 2. Exploring the IDE.- 3. Creating a New Project.- 4. Setting-Up Git Hub as Your VCS.- 5. Intro to Game Development.- 6. OpenGL ES and Polygons.- 7. Loading Images and Sprite Sheets.- 8. Reading User Input.- 9. In-Game Movement.- 10. Collision Detection.