Doran / seaton | Building an FPS Game with Unity | E-Book | www.sack.de
E-Book

E-Book, Englisch, 326 Seiten

Doran / seaton Building an FPS Game with Unity

Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks
1. Auflage 2025
ISBN: 978-1-78528-443-4
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks

E-Book, Englisch, 326 Seiten

ISBN: 978-1-78528-443-4
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworksKey FeaturesBook DescriptionUnity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers. Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package.What you will learn - Use UFPS to build custom weapons with custom meshes and behaviors
- Explore level design as you prototype levels, making use of Prototype to build levels out quickly
- Build environments that are realistic as possible while keeping peak performance and repetitiveness down
- Review tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiors
- Develop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AI
- Discover how to create unique objects such as exploding barrels and objects you can interact with
- Create a custom GUI to help your game stand out from the crowd
- Package your game for release, create an installer, and get your game out into the world
Who this book is forThis book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace.

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Weitere Infos & Material


Doran John P. :

John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Incheon, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design. For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently a Technical Game Design Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.seaton jamal :

https://www.linkedin.com/profile/view?id=57148312&authType=NAME_SEARCH&authToken=KIAf&locale=en_US&trk=tyah&trkInfo=tarId%3A1417752613092%2



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