Buch, Englisch, 443 Seiten, Previously published in hardcover, Format (B × H): 161 mm x 238 mm, Gewicht: 7022 g
Buch, Englisch, 443 Seiten, Previously published in hardcover, Format (B × H): 161 mm x 238 mm, Gewicht: 7022 g
ISBN: 978-3-642-44829-4
Verlag: Springer
Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, showing a heads-up display, dealing with physics, handling interaction between game objects, and creating pleasing visual effects such as snow or glitter. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important aspects of programming in general, including many programming constructs and idioms, syntax diagrams, collections, and exception handling.
The book is also designed to be used as a basis for a game-oriented programming course. For each part, there are concluding exercises and challenges, which are generally more complex programming endeavors. Lots of supplementary materials for organizing such a course are available on the accompanying web site http://www.csharpprogramminggames.com, including installation instructions, solutions to the exercises, software installation instructions, game sprites and sounds.
Zielgruppe
Upper undergraduate
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Microsoft Programmierung .NET Programmierung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmier- und Skriptsprachen
Weitere Infos & Material
Part I Getting Started.- Building Your First Game Application.- Programming.- Game Programming Basics.- Creating a Game World.- Part II Creating Colorful Games.- Knowing what the Player is Doing.- Reacting to Player Input.- Basic Game Objects.- Adding Interaction.- A Limited Number of Lives.- Organizing Game Objects.- Finishing the Game.- Part III Structures and Patterns.- Collections of Game Objects.- Fullscreen Games.- Game Objects in a Structure.- Redesigning the Game World.- Gameplay Programming.- Game States.- Finishing the Game.- Part IV Making Your Games Appealing.- Sprite Sheets.- Menus and Settings.- Game State Management.- Loading Levels from Files.- Pairing the Penguins.- Finishing the Game.- Part V Animation and Complexity.- Creating the Main Game Structure.- Animation.- Game Physics.- Intelligent Enemies.- Adding Player Interaction.- Finishing the Game.